Update README.md

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@ -36,10 +36,10 @@ _Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it
* (built in) [UNET LLAPI](https://docs.unity3d.com/Manual/UNetUsingTransport.html): UDP
* (built in) [Ninja.Websockets](https://github.com/ninjasource/Ninja.WebSockets): Websockets
* (soon) Libuv: TCP powered by Node.js' native C networking
* [LiteNetLib](https://github.com/MirrorNetworking/LiteNetLibTransport/) UDP
* [Ignorance](https://github.com/SoftwareGuy/Ignorance/): ENET UDP
* [Apathy](https://mirror-networking.com/apathy/): Native TCP
* [FizzySteam](https://github.com/Raystorms/FizzySteamyMirror/): SteamNetwork
* [Ignorance](https://github.com/SoftwareGuy/Ignorance/): ENET UDP
* [LiteNetLib](https://github.com/MirrorNetworking/LiteNetLibTransport/) LiteNetLib UDP
## Getting Started
Download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play!