diff --git a/Assets/Mirror/Authenticators/TimeoutAuthenticator.cs b/Assets/Mirror/Authenticators/TimeoutAuthenticator.cs index 28f989bf9..16e667e90 100644 --- a/Assets/Mirror/Authenticators/TimeoutAuthenticator.cs +++ b/Assets/Mirror/Authenticators/TimeoutAuthenticator.cs @@ -18,7 +18,7 @@ public class TimeoutAuthenticator : NetworkAuthenticator public void Awake() { authenticator.OnServerAuthenticated.AddListener(connection => OnServerAuthenticated.Invoke(connection)); - authenticator.OnClientAuthenticated.AddListener(connection => OnClientAuthenticated.Invoke(connection)); + authenticator.OnClientAuthenticated.AddListener(OnClientAuthenticated.Invoke); } public override void OnStartServer() @@ -57,12 +57,12 @@ public override void OnClientAuthenticate() IEnumerator BeginAuthentication(NetworkConnection conn) { - // Debug.Log($"Authentication countdown started {conn} {timeout}"); + //Debug.Log($"Authentication countdown started {conn} {timeout}"); yield return new WaitForSecondsRealtime(timeout); if (!conn.isAuthenticated) { - // Debug.Log($"Authentication Timeout {conn}"); + Debug.LogError($"Authentication Timeout - Disconnecting {conn}"); conn.Disconnect(); } } diff --git a/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs b/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs index 6944d1964..9a38c1172 100644 --- a/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs +++ b/Assets/Mirror/CompilerSymbols/PreprocessorDefine.cs @@ -38,7 +38,8 @@ public static void AddDefineSymbols() "MIRROR_44_0_OR_NEWER", "MIRROR_46_0_OR_NEWER", "MIRROR_47_0_OR_NEWER", - "MIRROR_53_0_OR_NEWER" + "MIRROR_53_0_OR_NEWER", + "MIRROR_55_0_OR_NEWER" }; // only touch PlayerSettings if we actually modified it. diff --git a/Assets/Mirror/Runtime/NetworkAuthenticator.cs b/Assets/Mirror/Runtime/NetworkAuthenticator.cs index 6a834275a..20c1352d1 100644 --- a/Assets/Mirror/Runtime/NetworkAuthenticator.cs +++ b/Assets/Mirror/Runtime/NetworkAuthenticator.cs @@ -17,7 +17,7 @@ public abstract class NetworkAuthenticator : MonoBehaviour /// Notify subscribers on the client when the client is authenticated [Tooltip("Mirror has an internal subscriber to this event. You can add your own here.")] - public UnityEventNetworkConnection OnClientAuthenticated = new UnityEventNetworkConnection(); + public UnityEvent OnClientAuthenticated = new UnityEvent(); /// Called when server starts, used to register message handlers if needed. public virtual void OnStartServer() {} @@ -49,7 +49,7 @@ public virtual void OnStopClient() {} protected void ClientAccept() { - OnClientAuthenticated.Invoke(NetworkClient.connection); + OnClientAuthenticated.Invoke(); } protected void ClientReject() diff --git a/Assets/Mirror/Runtime/NetworkManager.cs b/Assets/Mirror/Runtime/NetworkManager.cs index c95c2fd47..246e16574 100644 --- a/Assets/Mirror/Runtime/NetworkManager.cs +++ b/Assets/Mirror/Runtime/NetworkManager.cs @@ -1159,12 +1159,12 @@ void OnClientConnectInternal() else { // authenticate immediately - OnClientAuthenticated(NetworkClient.connection); + OnClientAuthenticated(); } } // called after successful authentication - void OnClientAuthenticated(NetworkConnection conn) + void OnClientAuthenticated() { //Debug.Log("NetworkManager.OnClientAuthenticated"); diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 465aec59e..7aecca87d 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -576,7 +576,7 @@ PlayerSettings: webGLThreadsSupport: 0 webGLWasmStreaming: 0 scriptingDefineSymbols: - 1: MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER + 1: MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER platformArchitecture: {} scriptingBackend: {} il2cppCompilerConfiguration: {}