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@ -898,10 +898,10 @@ internal static void ApplySpawnPayload(NetworkIdentity identity, SpawnMessage me
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}
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// Finds Existing Object with NetId or spawns a new one using AssetId or sceneId
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internal static bool FindOrSpawnObject(SpawnMessage msg, out NetworkIdentity identity)
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internal static bool FindOrSpawnObject(SpawnMessage message, out NetworkIdentity identity)
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{
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// was the object already spawned?
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identity = GetExistingObject(msg.netId);
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identity = GetExistingObject(message.netId);
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// if found, return early
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if (identity != null)
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@ -909,17 +909,17 @@ internal static bool FindOrSpawnObject(SpawnMessage msg, out NetworkIdentity ide
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return true;
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}
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if (msg.assetId == Guid.Empty && msg.sceneId == 0)
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if (message.assetId == Guid.Empty && message.sceneId == 0)
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{
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Debug.LogError($"OnSpawn message with netId '{msg.netId}' has no AssetId or sceneId");
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Debug.LogError($"OnSpawn message with netId '{message.netId}' has no AssetId or sceneId");
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return false;
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}
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identity = msg.sceneId == 0 ? SpawnPrefab(msg) : SpawnSceneObject(msg);
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identity = message.sceneId == 0 ? SpawnPrefab(message) : SpawnSceneObject(message);
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if (identity == null)
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{
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Debug.LogError($"Could not spawn assetId={msg.assetId} scene={msg.sceneId:X} netId={msg.netId}");
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Debug.LogError($"Could not spawn assetId={message.assetId} scene={message.sceneId:X} netId={message.netId}");
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return false;
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}
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