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NetworkIdentityEditor: create GUIContent directly
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@ -11,9 +11,9 @@ public class NetworkIdentityEditor : Editor
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SerializedProperty m_ServerOnlyProperty;
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SerializedProperty m_LocalPlayerAuthorityProperty;
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GUIContent m_ServerOnlyLabel;
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GUIContent m_LocalPlayerAuthorityLabel;
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GUIContent m_SpawnLabel;
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GUIContent m_ServerOnlyLabel = new GUIContent("Server Only", "True if the object should only exist on the server.");
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GUIContent m_LocalPlayerAuthorityLabel = new GUIContent("Local Player Authority", "True if this object will be controlled by a player on a client.");
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GUIContent m_SpawnLabel = new GUIContent("Spawn Object", "This causes an unspawned server object to be spawned on clients");
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NetworkIdentity m_NetworkIdentity;
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bool m_Initialized;
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@ -30,10 +30,6 @@ void Init()
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m_ServerOnlyProperty = serializedObject.FindProperty("m_ServerOnly");
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m_LocalPlayerAuthorityProperty = serializedObject.FindProperty("m_LocalPlayerAuthority");
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m_ServerOnlyLabel = new GUIContent("Server Only", "True if the object should only exist on the server.");
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m_LocalPlayerAuthorityLabel = new GUIContent("Local Player Authority", "True if this object will be controlled by a player on a client.");
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m_SpawnLabel = new GUIContent("Spawn Object", "This causes an unspawned server object to be spawned on clients");
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}
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public override void OnInspectorGUI()
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