enable debug draw

This commit is contained in:
miwarnec 2024-11-04 10:36:17 +01:00
parent 7c43984050
commit 8b906f16de

View File

@ -26,13 +26,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3342527215728230228}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1.4999999, z: 0}
m_LocalScale: {x: 0.099999994, y: 0.099999994, z: 0.099999994}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4659514702152478195}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &6511570575193480752
MeshRenderer:
@ -51,8 +51,6 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -137,13 +135,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4592122871669721618}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5}
m_LocalScale: {x: 0.5, y: 0.1, z: 0.2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3834521907656645861}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7450643213444322531
MeshFilter:
@ -170,8 +168,6 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
@ -222,7 +218,6 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5844787331012650587}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@ -230,6 +225,7 @@ Transform:
m_Children:
- {fileID: 5246057292441020322}
m_Father: {fileID: 4659514702152478195}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7647174189108629449
MeshFilter:
@ -256,8 +252,6 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -314,7 +308,6 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@ -323,6 +316,7 @@ Transform:
- {fileID: 3834521907656645861}
- {fileID: 3595398802692822242}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!136 &4284051235536850638
CapsuleCollider:
@ -332,17 +326,8 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Height: 2
m_Direction: 1
@ -355,17 +340,9 @@ CharacterController:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 0
serializedVersion: 3
serializedVersion: 2
m_Height: 2
m_Radius: 0.5
m_SlopeLimit: 45
@ -380,21 +357,10 @@ Rigidbody:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553}
serializedVersion: 4
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 1
m_Interpolate: 0
@ -479,6 +445,7 @@ MonoBehaviour:
syncPosition: 1
syncRotation: 1
disableSendingThisToClients: 0
debugDraw: 1
showGizmos: 1
showOverlay: 1
overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
@ -498,7 +465,8 @@ MonoBehaviour:
syncMode: 0
syncInterval: 0
characterController: {fileID: 1014105431373575527}
ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, type: 3}
ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af,
type: 3}
moveKeys:
Forward: 119
Back: 115