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https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
enable debug draw
This commit is contained in:
parent
7c43984050
commit
8b906f16de
@ -26,13 +26,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3342527215728230228}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 1.4999999, z: 0}
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m_LocalScale: {x: 0.099999994, y: 0.099999994, z: 0.099999994}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4659514702152478195}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!23 &6511570575193480752
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MeshRenderer:
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@ -51,8 +51,6 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -137,13 +135,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4592122871669721618}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5}
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m_LocalScale: {x: 0.5, y: 0.1, z: 0.2}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3834521907656645861}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &7450643213444322531
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MeshFilter:
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@ -170,8 +168,6 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 4294967295
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m_RendererPriority: 0
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m_Materials:
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@ -222,7 +218,6 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5844787331012650587}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -230,6 +225,7 @@ Transform:
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m_Children:
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- {fileID: 5246057292441020322}
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m_Father: {fileID: 4659514702152478195}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &7647174189108629449
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MeshFilter:
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@ -256,8 +252,6 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -314,7 +308,6 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1.1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -323,6 +316,7 @@ Transform:
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- {fileID: 3834521907656645861}
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- {fileID: 3595398802692822242}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!136 &4284051235536850638
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CapsuleCollider:
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@ -332,17 +326,8 @@ CapsuleCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 0.5
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m_Height: 2
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m_Direction: 1
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@ -355,17 +340,9 @@ CharacterController:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 0
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serializedVersion: 3
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serializedVersion: 2
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m_Height: 2
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m_Radius: 0.5
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m_SlopeLimit: 45
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@ -380,21 +357,10 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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serializedVersion: 4
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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@ -479,6 +445,7 @@ MonoBehaviour:
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syncPosition: 1
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syncRotation: 1
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disableSendingThisToClients: 0
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debugDraw: 1
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showGizmos: 1
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showOverlay: 1
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overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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@ -498,7 +465,8 @@ MonoBehaviour:
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syncMode: 0
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syncInterval: 0
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characterController: {fileID: 1014105431373575527}
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ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, type: 3}
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ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af,
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type: 3}
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moveKeys:
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Forward: 119
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Back: 115
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