NetworkManager: OnClientNotReadyMessageInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal

This commit is contained in:
vis2k 2021-03-13 19:24:45 +08:00
parent 5bf7be143c
commit 8e0ef05c64

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@ -1157,11 +1157,11 @@ void OnClientDisconnectInternal()
OnClientDisconnect(NetworkClient.connection); OnClientDisconnect(NetworkClient.connection);
} }
void OnClientNotReadyMessageInternal(NetworkConnection conn, NotReadyMessage msg) void OnClientNotReadyMessageInternal(NotReadyMessage msg)
{ {
//Debug.Log("NetworkManager.OnClientNotReadyMessageInternal"); //Debug.Log("NetworkManager.OnClientNotReadyMessageInternal");
NetworkClient.ready = false; NetworkClient.ready = false;
OnClientNotReady(conn); OnClientNotReady(NetworkClient.connection);
// NOTE: clientReadyConnection is not set here! don't want OnClientConnect to be invoked again after scene changes. // NOTE: clientReadyConnection is not set here! don't want OnClientConnect to be invoked again after scene changes.
} }