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NetworkManager: OnClientNotReadyMessageInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
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@ -1157,11 +1157,11 @@ void OnClientDisconnectInternal()
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OnClientDisconnect(NetworkClient.connection);
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OnClientDisconnect(NetworkClient.connection);
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}
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}
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void OnClientNotReadyMessageInternal(NetworkConnection conn, NotReadyMessage msg)
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void OnClientNotReadyMessageInternal(NotReadyMessage msg)
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{
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{
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//Debug.Log("NetworkManager.OnClientNotReadyMessageInternal");
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//Debug.Log("NetworkManager.OnClientNotReadyMessageInternal");
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NetworkClient.ready = false;
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NetworkClient.ready = false;
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OnClientNotReady(conn);
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OnClientNotReady(NetworkClient.connection);
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// NOTE: clientReadyConnection is not set here! don't want OnClientConnect to be invoked again after scene changes.
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// NOTE: clientReadyConnection is not set here! don't want OnClientConnect to be invoked again after scene changes.
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}
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}
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