NetworkIdentityTests: RebuildObserversDoesNotAddServerConnectionsIfImplemented

This commit is contained in:
vis2k 2020-03-04 09:22:04 +01:00
parent 9c09c26a5c
commit 8e6f5ba89c

View File

@ -1417,5 +1417,33 @@ public void RebuildObserversAddsReadyServerConnectionsIfNotImplemented()
NetworkServer.Shutdown();
Transport.activeTransport = null;
}
[Test]
public void RebuildObserversDoesNotAddServerConnectionsIfImplemented()
{
// AddObserver will call transport.send and validpacketsize, so we
// actually need a transport
Transport.activeTransport = new MemoryTransport();
// add a server connection
NetworkServer.connections[12] = new NetworkConnectionToClient(12){isReady = true};
// add at least one observers component, otherwise it will just add
// all server connections
gameObject.AddComponent<RebuildEmptyObserversNetworkBehaviour>();
// call OnStartServer so that observers dict is created
identity.OnStartServer();
// rebuild observers should NOT add all server connections now
identity.RebuildObservers(true);
Assert.That(identity.observers.Count, Is.EqualTo(0));
// clean up
NetworkServer.Shutdown();
Transport.activeTransport = null;
}
//TODO: // rebuild observers does NOT add a honeypot server conn if any comp implements it?
}
}