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feature(EncryptionTransport): log hardware acceleration status
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Mirror.BouncyCastle.Crypto;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Profiling;
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using UnityEngine.Profiling;
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using UnityEngine.Serialization;
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using UnityEngine.Serialization;
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@ -176,6 +177,19 @@ private bool HandleClientValidateServerPubKey(PubKeyInfo pubKeyInfo)
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}
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}
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}
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}
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void Awake()
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{
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// check if encryption via hardware acceleration is supported.
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// this can be useful to know for low end devices.
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//
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// hardware acceleration requires netcoreapp3.0 or later:
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// https://github.com/bcgit/bc-csharp/blob/449940429c57686a6fcf6bfbb4d368dec19d906e/crypto/src/crypto/AesUtilities.cs#L18
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// because AesEngine_x86 requires System.Runtime.Intrinsics.X86:
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// https://github.com/bcgit/bc-csharp/blob/449940429c57686a6fcf6bfbb4d368dec19d906e/crypto/src/crypto/engines/AesEngine_X86.cs
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// which Unity does not support yet.
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Debug.Log($"EncryptionTransport: IsHardwareAccelerated={AesUtilities.IsHardwareAccelerated}");
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}
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public override bool Available() => inner.Available();
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public override bool Available() => inner.Available();
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public override bool ClientConnected() => _client != null && _client.IsReady;
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public override bool ClientConnected() => _client != null && _client.IsReady;
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