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fix(PickupsDropsChilds Example): Improved prefabs and scene
This commit is contained in:
parent
7c80a80c55
commit
90fd0a01a0
@ -352,7 +352,7 @@ GameObject:
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- component: {fileID: 1054605964}
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- component: {fileID: 1054605964}
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- component: {fileID: 1054605963}
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- component: {fileID: 1054605963}
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m_Layer: 0
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m_Layer: 0
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m_Name: PlayArea
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m_Name: Ground
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -432,8 +432,8 @@ MeshRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1054605962}
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m_GameObject: {fileID: 1054605962}
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m_Enabled: 1
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m_Enabled: 1
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m_CastShadows: 1
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m_CastShadows: 0
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m_ReceiveShadows: 1
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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@ -442,7 +442,7 @@ MeshRenderer:
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m_RenderingLayerMask: 4294967295
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m_RenderingLayerMask: 4294967295
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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- {fileID: 2100000, guid: 6eb3f3ba66756364d8b94e662e7e8af5, type: 2}
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- {fileID: 2100000, guid: 29b49c27a74f145918356859bd7af511, type: 2}
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m_StaticBatchInfo:
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m_StaticBatchInfo:
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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subMeshCount: 0
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@ -27,8 +27,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8563961762736836479}
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m_GameObject: {fileID: 8563961762736836479}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.04, z: 0}
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m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -49,8 +49,8 @@ MeshRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8563961762736836479}
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m_GameObject: {fileID: 8563961762736836479}
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m_Enabled: 1
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m_Enabled: 1
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m_CastShadows: 1
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m_CastShadows: 0
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m_ReceiveShadows: 1
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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@ -26,13 +26,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6507540558446839548}
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m_GameObject: {fileID: 6507540558446839548}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.02, z: -0.1}
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m_LocalScale: {x: 0.1, y: 0.2, z: 0.1}
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m_LocalScale: {x: 0.05, y: 0.2, z: 0.05}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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--- !u!33 &3504059701668173685
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--- !u!33 &3504059701668173685
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -49,8 +49,8 @@ MeshRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6507540558446839548}
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m_GameObject: {fileID: 6507540558446839548}
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m_Enabled: 1
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m_Enabled: 1
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m_CastShadows: 1
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m_CastShadows: 0
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m_ReceiveShadows: 1
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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@ -27,8 +27,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7003386763226572670}
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m_GameObject: {fileID: 7003386763226572670}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.03, z: 0}
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m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -49,8 +49,8 @@ MeshRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7003386763226572670}
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m_GameObject: {fileID: 7003386763226572670}
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m_Enabled: 1
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m_Enabled: 1
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m_CastShadows: 1
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m_CastShadows: 0
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m_ReceiveShadows: 1
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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