fix(PickupsDropsChilds Example): Improved prefabs and scene

This commit is contained in:
MrGadget 2024-10-10 03:54:20 -04:00
parent 7c80a80c55
commit 90fd0a01a0
4 changed files with 18 additions and 18 deletions

View File

@ -352,7 +352,7 @@ GameObject:
- component: {fileID: 1054605964}
- component: {fileID: 1054605963}
m_Layer: 0
m_Name: PlayArea
m_Name: Ground
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -432,8 +432,8 @@ MeshRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1054605962}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
@ -442,7 +442,7 @@ MeshRenderer:
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 6eb3f3ba66756364d8b94e662e7e8af5, type: 2}
- {fileID: 2100000, guid: 29b49c27a74f145918356859bd7af511, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

View File

@ -27,8 +27,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8563961762736836479}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_LocalPosition: {x: 0, y: 0.04, z: 0}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -49,8 +49,8 @@ MeshRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8563961762736836479}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1

View File

@ -26,13 +26,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6507540558446839548}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 0.2, z: 0.1}
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0.02, z: -0.1}
m_LocalScale: {x: 0.05, y: 0.2, z: 0.05}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!33 &3504059701668173685
MeshFilter:
m_ObjectHideFlags: 0
@ -49,8 +49,8 @@ MeshRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6507540558446839548}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1

View File

@ -27,8 +27,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7003386763226572670}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_LocalPosition: {x: 0, y: 0.03, z: 0}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -49,8 +49,8 @@ MeshRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7003386763226572670}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1