diff --git a/Assets/Mirror/Core/NetworkManager.cs b/Assets/Mirror/Core/NetworkManager.cs index 6ed121af2..ea5fdcd58 100644 --- a/Assets/Mirror/Core/NetworkManager.cs +++ b/Assets/Mirror/Core/NetworkManager.cs @@ -42,7 +42,7 @@ public class NetworkManager : MonoBehaviour public int sendRate = 30; [Tooltip("Mirror tries to maintain 2x send interval (= 1 / Send Rate) time behind server/client. If we are way out of sync by a multiple of this buffer, we simply clamp time to within this buffer.")] - public float bufferTimeMultiplierForClamping = 2; + public float bufferTimeMultiplierForClamping = 1f; // Deprecated 2022-10-31 [Obsolete("NetworkManager.serverTickRate was renamed to sendRate because that's what it configures for both server & client now.")] @@ -169,7 +169,7 @@ public virtual void OnValidate() spawnPrefabs.Remove(playerPrefab); } - if (bufferTimeMultiplierForClamping < 1) bufferTimeMultiplierForClamping = 1; + //if (bufferTimeMultiplierForClamping < 1) bufferTimeMultiplierForClamping = 1; } // virtual so that inheriting classes' Reset() can call base.Reset() too