diff --git a/doc/articles/General/ChangeLog.md b/doc/articles/General/ChangeLog.md index 6eadf8ad1..ebe37a3f6 100644 --- a/doc/articles/General/ChangeLog.md +++ b/doc/articles/General/ChangeLog.md @@ -2,7 +2,12 @@ ## Version 3.x.x - In Progress -- Added: Sync-To-Owner via optional attributes and parameter for SyncVars and related classes +- Component-based Authentication support to authenticate clients in the Connect phase. + +## Version 3.17.4 - 2019-Sep-04 + +- Added: Custom Network Readers & Writers via extension methods +- Added: Network Sync Mode selector on components to sync to observers (default) or just the owner - Added: SyncVars now support structs and enums in other assemblies - Added: Support for reading and writing array segments - Added: NetworkAnimator now has layers support @@ -16,7 +21,10 @@ - Fixed: Catch IL2CPP bug - Fixed: Telepathy and Websockets now start connections ID's at 1 instead of 2 - Fixed: Websockets support for SSL restored -- Fixed: NetworkManager no longer complains about missing player prefab if auto-create is disabled. +- Fixed: NetworkManager no longer complains about missing player prefab if auto-create is disabled +- Fixed: Removed a garbage allocation in Network Transform +- Fixed: NetworkClient.Ready was being called unncessarily in certain cases, e.g. SceneMessages +- Changed: Documentation moved to website and API generated docs implemented - Changed: AddPlayerForConnection handler is now internal to keep safety checks intact - Changed: A bunch of messages converted to value types for performance