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@ -1,5 +1,4 @@
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using System.Collections;
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using System.Reflection;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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@ -12,9 +11,7 @@ public class ClientSceneTests_LocalPlayer : ClientSceneTestsBase
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public void Setup()
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{
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Debug.Assert(NetworkClient.localPlayer == null, "LocalPlayer should be null before this test");
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PropertyInfo readyConnProperty = typeof(ClientScene).GetProperty(nameof(NetworkClient.readyConnection));
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readyConnProperty.SetValue(null, new FakeNetworkConnection());
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NetworkClient.readyConnection = new FakeNetworkConnection();
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}
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NetworkIdentity SpawnObject(bool localPlayer)
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