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Updated processor define symbols for breaking changes
- We really need to remember or automate this.
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@ -27,7 +27,9 @@ public static void AddDefineSymbols()
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"MIRROR_32_1_2_OR_NEWER",
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"MIRROR_32_1_4_OR_NEWER",
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"MIRROR_35_0_OR_NEWER",
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"MIRROR_35_1_OR_NEWER"
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"MIRROR_35_1_OR_NEWER",
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"MIRROR_37_0_OR_NEWER",
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"MIRROR_38_0_OR_NEWER"
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};
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// only touch PlayerSettings if we actually modified it.
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@ -545,7 +545,7 @@ PlayerSettings:
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webGLThreadsSupport: 0
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webGLWasmStreaming: 0
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scriptingDefineSymbols:
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1: MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER
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1: MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER
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platformArchitecture: {}
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scriptingBackend: {}
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il2cppCompilerConfiguration: {}
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