NetworkServer.DisconnectAllExternalConnections moved into DisconnectAll, because that's what it actually does.

This commit is contained in:
vis2k 2021-05-11 21:51:17 +08:00
parent c44016b049
commit 97b4cb1c0b
2 changed files with 15 additions and 19 deletions

View File

@ -507,16 +507,8 @@ internal static bool GetNetworkIdentity(GameObject go, out NetworkIdentity ident
// disconnect //////////////////////////////////////////////////////////
/// <summary>Disconnect all connections, including the local connection.</summary>
public static void DisconnectAll()
{
DisconnectAllExternalConnections();
localConnection = null;
active = false;
}
/// <summary>Disconnect all currently connected clients except the local connection.</summary>
// synchronous: handles disconnect events and cleans up fully before returning!
public static void DisconnectAllExternalConnections()
public static void DisconnectAll()
{
// disconnect and remove all connections.
// we can not use foreach here because if
@ -540,18 +532,24 @@ public static void DisconnectAllExternalConnections()
// waiting for the Transport's callback.
// -> it has checks to only run once.
// call OnDisconnected unless local player in host mode
// call OnDisconnected unless local player in host mod
// TODO unnecessary check?
if (conn.connectionId != NetworkConnection.LocalConnectionId)
OnTransportDisconnected(conn.connectionId);
}
// TODO this technically clears the local connection too.
// which the function name would not suggest.
// cleanup
connections.Clear();
localConnection = null;
active = false;
}
[Obsolete("DisconnectAllConnections was renamed to DisconnectAllExternalConnections because that's what it does.")]
public static void DisconnectAllConnections() => DisconnectAllExternalConnections();
/// <summary>Disconnect all currently connected clients except the local connection.</summary>
[Obsolete("Call NetworkClient.DisconnectAll() instead")]
public static void DisconnectAllExternalConnections() => DisconnectAll();
[Obsolete("Call NetworkClient.DisconnectAll() instead")]
public static void DisconnectAllConnections() => DisconnectAll();
// add/remove/replace player ///////////////////////////////////////////
/// <summary>Called by server after AddPlayer message to add the player for the connection.</summary>

View File

@ -360,9 +360,8 @@ public void RemoveConnectionTest()
}
[Test]
public void DisconnectAllConnectionsTest()
public void DisconnectAllTest_RemoteConnection()
{
// listen
NetworkServer.Listen(1);
Assert.That(NetworkServer.connections.Count, Is.EqualTo(0));
@ -373,7 +372,7 @@ public void DisconnectAllConnectionsTest()
Assert.That(NetworkServer.connections.Count, Is.EqualTo(1));
// disconnect all connections
NetworkServer.DisconnectAllExternalConnections();
NetworkServer.DisconnectAll();
// update transports. OnTransportDisconnected should be fired and
// clear all connections.
@ -382,9 +381,8 @@ public void DisconnectAllConnectionsTest()
}
[Test]
public void DisconnectAllTest()
public void DisconnectAllTest_LocalConnection()
{
// listen
NetworkServer.Listen(1);
Assert.That(NetworkServer.connections.Count, Is.EqualTo(0));