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fix: Add Clamp extension for pre-Unity 2021
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@ -130,7 +130,11 @@ public static double TimelineClamp(
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// outside of the area, we clamp.
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// outside of the area, we clamp.
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double lowerBound = targetTime - bufferTime;
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double lowerBound = targetTime - bufferTime;
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double upperBound = targetTime + bufferTime;
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double upperBound = targetTime + bufferTime;
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#if !UNITY_2021_OR_NEWER
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return Extensions.Clamp(localTimeline, lowerBound, upperBound);
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#else
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return Math.Clamp(localTimeline, lowerBound, upperBound);
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return Math.Clamp(localTimeline, lowerBound, upperBound);
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#endif
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}
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}
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// call this for every received snapshot.
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// call this for every received snapshot.
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@ -59,6 +59,14 @@ public static bool TryDequeue<T>(this Queue<T> source, out T element)
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element = default;
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element = default;
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return false;
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return false;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
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{
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if (val.CompareTo(min) < 0) return min;
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else if (val.CompareTo(max) > 0) return max;
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else return val;
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}
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#endif
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#endif
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}
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}
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}
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}
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