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Basic Example: added GUIConsole for easier debugging
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519b9e0bd8
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@ -208,7 +208,8 @@ MonoBehaviour:
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networkAddress: localhost
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maxConnections: 100
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authenticator: {fileID: 0}
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playerPrefab: {fileID: 897184729387425976, guid: dc2c4328591bef748abb8df795c17202, type: 3}
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playerPrefab: {fileID: 897184729387425976, guid: dc2c4328591bef748abb8df795c17202,
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type: 3}
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autoCreatePlayer: 1
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playerSpawnMethod: 1
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spawnPrefabs: []
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@ -238,6 +239,7 @@ GameObject:
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m_Component:
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- component: {fileID: 288173827}
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- component: {fileID: 288173826}
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- component: {fileID: 288173828}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@ -303,6 +305,21 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &288173828
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 288173824}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9021b6cc314944290986ab6feb48db79, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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height: 150
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maxLogCount: 50
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hotKey: 293
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--- !u!1 &379082678
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GameObject:
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m_ObjectHideFlags: 0
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