Basic Example: added GUIConsole for easier debugging

This commit is contained in:
vis2k 2022-12-07 12:47:16 +01:00
parent 519b9e0bd8
commit 98e7d2f475

View File

@ -208,7 +208,8 @@ MonoBehaviour:
networkAddress: localhost networkAddress: localhost
maxConnections: 100 maxConnections: 100
authenticator: {fileID: 0} authenticator: {fileID: 0}
playerPrefab: {fileID: 897184729387425976, guid: dc2c4328591bef748abb8df795c17202, type: 3} playerPrefab: {fileID: 897184729387425976, guid: dc2c4328591bef748abb8df795c17202,
type: 3}
autoCreatePlayer: 1 autoCreatePlayer: 1
playerSpawnMethod: 1 playerSpawnMethod: 1
spawnPrefabs: [] spawnPrefabs: []
@ -238,6 +239,7 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 288173827} - component: {fileID: 288173827}
- component: {fileID: 288173826} - component: {fileID: 288173826}
- component: {fileID: 288173828}
m_Layer: 0 m_Layer: 0
m_Name: Main Camera m_Name: Main Camera
m_TagString: MainCamera m_TagString: MainCamera
@ -303,6 +305,21 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &288173828
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 288173824}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9021b6cc314944290986ab6feb48db79, type: 3}
m_Name:
m_EditorClassIdentifier:
height: 150
maxLogCount: 50
hotKey: 293
--- !u!1 &379082678 --- !u!1 &379082678
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0