mirror of
https://github.com/MirrorNetworking/Mirror.git
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Tests: remove redundant generated attribute tests. -5000 LOC (#3079)
* Tests: remove redundant generated Attribute tests. * move to AttributeTests.cs * syntax * proper SetUp
This commit is contained in:
parent
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704
Assets/Mirror/Tests/Editor/AttributeTests.cs
Normal file
704
Assets/Mirror/Tests/Editor/AttributeTests.cs
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@ -0,0 +1,704 @@
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// Generated by AttributeTestGenerator.cs
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Mirror.Tests.Attributes
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{
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public class ClassWithNoConstructor
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{
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public int a;
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}
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public class ClassWithConstructor
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{
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public int a;
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public ClassWithConstructor(int a)
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{
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this.a = a;
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}
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}
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public class AttributeBehaviour_NetworkBehaviour : NetworkBehaviour
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{
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public static readonly float Expected_float = 2020f;
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[Client]
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public float Client_float_Function()
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{
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return Expected_float;
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}
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[Client]
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public void Client_float_out_Function(out float value)
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{
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value = Expected_float;
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}
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[Server]
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public float Server_float_Function()
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{
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return Expected_float;
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}
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[Server]
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public void Server_float_out_Function(out float value)
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{
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value = Expected_float;
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}
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[ClientCallback]
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public float ClientCallback_float_Function()
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{
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return Expected_float;
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}
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[ClientCallback]
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public void ClientCallback_float_out_Function(out float value)
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{
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value = Expected_float;
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}
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[ServerCallback]
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public float ServerCallback_float_Function()
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{
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return Expected_float;
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}
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[ServerCallback]
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public void ServerCallback_float_out_Function(out float value)
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{
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value = Expected_float;
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}
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}
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public class AttributeTest_NetworkBehaviour
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{
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AttributeBehaviour_NetworkBehaviour behaviour;
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GameObject go;
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[SetUp]
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public void SetUp()
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{
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go = new GameObject();
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behaviour = go.AddComponent<AttributeBehaviour_NetworkBehaviour>();
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}
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[TearDown]
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public void TearDown()
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{
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NetworkClient.connectState = ConnectState.None;
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NetworkServer.active = false;
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UnityEngine.Object.DestroyImmediate(go);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Client_float_returnsValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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float expected = active ? AttributeBehaviour_NetworkBehaviour.Expected_float : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Client] function 'System.Single Mirror.Tests.Attributes.AttributeBehaviour_NetworkBehaviour::Client_float_Function()' called when client was not active");
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}
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float actual = behaviour.Client_float_Function();
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Client_float_setsOutValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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float expected = active ? AttributeBehaviour_NetworkBehaviour.Expected_float : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Client] function 'System.Void Mirror.Tests.Attributes.AttributeBehaviour_NetworkBehaviour::Client_float_out_Function(System.Single&)' called when client was not active");
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}
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behaviour.Client_float_out_Function(out float actual);
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Server_float_returnsValue(bool active)
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{
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NetworkServer.active = active;
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float expected = active ? AttributeBehaviour_NetworkBehaviour.Expected_float : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Server] function 'System.Single Mirror.Tests.Attributes.AttributeBehaviour_NetworkBehaviour::Server_float_Function()' called when server was not active");
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}
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float actual = behaviour.Server_float_Function();
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Server_float_setsOutValue(bool active)
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{
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NetworkServer.active = active;
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float expected = active ? AttributeBehaviour_NetworkBehaviour.Expected_float : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Server] function 'System.Void Mirror.Tests.Attributes.AttributeBehaviour_NetworkBehaviour::Server_float_out_Function(System.Single&)' called when server was not active");
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}
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behaviour.Server_float_out_Function(out float actual);
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void ClientCallback_float_returnsValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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float expected = active ? AttributeBehaviour_NetworkBehaviour.Expected_float : default;
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float actual = behaviour.ClientCallback_float_Function();
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void ClientCallback_float_setsOutValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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float expected = active ? AttributeBehaviour_NetworkBehaviour.Expected_float : default;
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behaviour.ClientCallback_float_out_Function(out float actual);
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void ServerCallback_float_returnsValue(bool active)
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{
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NetworkServer.active = active;
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float expected = active ? AttributeBehaviour_NetworkBehaviour.Expected_float : default;
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float actual = behaviour.ServerCallback_float_Function();
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void ServerCallback_float_setsOutValue(bool active)
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{
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NetworkServer.active = active;
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float expected = active ? AttributeBehaviour_NetworkBehaviour.Expected_float : default;
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behaviour.ServerCallback_float_out_Function(out float actual);
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Assert.AreEqual(expected, actual);
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}
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}
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public class AttributeBehaviour_MonoBehaviour : MonoBehaviour
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{
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public static readonly float Expected_float = 2020f;
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public static readonly ClassWithNoConstructor Expected_ClassWithNoConstructor = new ClassWithNoConstructor { a = 10 };
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public static readonly ClassWithConstructor Expected_ClassWithConstructor = new ClassWithConstructor(29);
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[Client]
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public float Client_float_Function()
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{
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return Expected_float;
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}
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[Client]
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public void Client_float_out_Function(out float value)
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{
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value = Expected_float;
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}
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[Client]
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public ClassWithNoConstructor Client_ClassWithNoConstructor_Function()
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{
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return Expected_ClassWithNoConstructor;
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}
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[Client]
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public void Client_ClassWithNoConstructor_out_Function(out ClassWithNoConstructor value)
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{
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value = Expected_ClassWithNoConstructor;
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}
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[Client]
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public ClassWithConstructor Client_ClassWithConstructor_Function()
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{
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return Expected_ClassWithConstructor;
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}
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[Client]
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public void Client_ClassWithConstructor_out_Function(out ClassWithConstructor value)
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{
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value = Expected_ClassWithConstructor;
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}
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[Server]
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public float Server_float_Function()
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{
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return Expected_float;
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}
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[Server]
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public void Server_float_out_Function(out float value)
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{
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value = Expected_float;
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}
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[Server]
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public ClassWithNoConstructor Server_ClassWithNoConstructor_Function()
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{
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return Expected_ClassWithNoConstructor;
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}
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[Server]
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public void Server_ClassWithNoConstructor_out_Function(out ClassWithNoConstructor value)
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{
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value = Expected_ClassWithNoConstructor;
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}
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[Server]
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public ClassWithConstructor Server_ClassWithConstructor_Function()
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{
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return Expected_ClassWithConstructor;
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}
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[Server]
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public void Server_ClassWithConstructor_out_Function(out ClassWithConstructor value)
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{
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value = Expected_ClassWithConstructor;
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}
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[ClientCallback]
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public float ClientCallback_float_Function()
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{
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return Expected_float;
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}
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[ClientCallback]
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public void ClientCallback_float_out_Function(out float value)
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{
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value = Expected_float;
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}
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[ClientCallback]
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public ClassWithNoConstructor ClientCallback_ClassWithNoConstructor_Function()
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{
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return Expected_ClassWithNoConstructor;
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}
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[ClientCallback]
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public void ClientCallback_ClassWithNoConstructor_out_Function(out ClassWithNoConstructor value)
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{
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value = Expected_ClassWithNoConstructor;
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}
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[ClientCallback]
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public ClassWithConstructor ClientCallback_ClassWithConstructor_Function()
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{
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return Expected_ClassWithConstructor;
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}
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[ClientCallback]
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public void ClientCallback_ClassWithConstructor_out_Function(out ClassWithConstructor value)
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{
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value = Expected_ClassWithConstructor;
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}
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[ServerCallback]
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public float ServerCallback_float_Function()
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{
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return Expected_float;
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}
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[ServerCallback]
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public void ServerCallback_float_out_Function(out float value)
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{
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value = Expected_float;
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}
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[ServerCallback]
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public ClassWithNoConstructor ServerCallback_ClassWithNoConstructor_Function()
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{
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return Expected_ClassWithNoConstructor;
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}
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[ServerCallback]
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public void ServerCallback_ClassWithNoConstructor_out_Function(out ClassWithNoConstructor value)
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{
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value = Expected_ClassWithNoConstructor;
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}
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[ServerCallback]
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public ClassWithConstructor ServerCallback_ClassWithConstructor_Function()
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{
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return Expected_ClassWithConstructor;
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}
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[ServerCallback]
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public void ServerCallback_ClassWithConstructor_out_Function(out ClassWithConstructor value)
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{
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value = Expected_ClassWithConstructor;
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}
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}
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public class AttributeTest_MonoBehaviour
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{
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AttributeBehaviour_MonoBehaviour behaviour;
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GameObject go;
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[SetUp]
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public void SetUp()
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{
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go = new GameObject();
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behaviour = go.AddComponent<AttributeBehaviour_MonoBehaviour>();
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}
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[TearDown]
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public void TearDown()
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{
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NetworkClient.connectState = ConnectState.None;
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NetworkServer.active = false;
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UnityEngine.Object.DestroyImmediate(go);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Client_float_returnsValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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float expected = active ? AttributeBehaviour_MonoBehaviour.Expected_float : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Client] function 'System.Single Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Client_float_Function()' called when client was not active");
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}
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float actual = behaviour.Client_float_Function();
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Client_float_setsOutValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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float expected = active ? AttributeBehaviour_MonoBehaviour.Expected_float : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Client] function 'System.Void Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Client_float_out_Function(System.Single&)' called when client was not active");
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}
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behaviour.Client_float_out_Function(out float actual);
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Client_ClassWithNoConstructor_returnsValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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ClassWithNoConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithNoConstructor : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Client] function 'Mirror.Tests.Attributes.ClassWithNoConstructor Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Client_ClassWithNoConstructor_Function()' called when client was not active");
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}
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ClassWithNoConstructor actual = behaviour.Client_ClassWithNoConstructor_Function();
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Client_ClassWithNoConstructor_setsOutValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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ClassWithNoConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithNoConstructor : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Client] function 'System.Void Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Client_ClassWithNoConstructor_out_Function(Mirror.Tests.Attributes.ClassWithNoConstructor&)' called when client was not active");
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}
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behaviour.Client_ClassWithNoConstructor_out_Function(out ClassWithNoConstructor actual);
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Client_ClassWithConstructor_returnsValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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ClassWithConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithConstructor : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Client] function 'Mirror.Tests.Attributes.ClassWithConstructor Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Client_ClassWithConstructor_Function()' called when client was not active");
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}
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ClassWithConstructor actual = behaviour.Client_ClassWithConstructor_Function();
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Client_ClassWithConstructor_setsOutValue(bool active)
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{
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NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
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ClassWithConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithConstructor : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Client] function 'System.Void Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Client_ClassWithConstructor_out_Function(Mirror.Tests.Attributes.ClassWithConstructor&)' called when client was not active");
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}
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behaviour.Client_ClassWithConstructor_out_Function(out ClassWithConstructor actual);
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Server_float_returnsValue(bool active)
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{
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NetworkServer.active = active;
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float expected = active ? AttributeBehaviour_MonoBehaviour.Expected_float : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Server] function 'System.Single Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Server_float_Function()' called when server was not active");
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}
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float actual = behaviour.Server_float_Function();
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Server_float_setsOutValue(bool active)
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{
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NetworkServer.active = active;
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float expected = active ? AttributeBehaviour_MonoBehaviour.Expected_float : default;
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if (!active)
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{
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LogAssert.Expect(LogType.Warning, "[Server] function 'System.Void Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Server_float_out_Function(System.Single&)' called when server was not active");
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}
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behaviour.Server_float_out_Function(out float actual);
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Assert.AreEqual(expected, actual);
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public void Server_ClassWithNoConstructor_returnsValue(bool active)
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||||
{
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NetworkServer.active = active;
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ClassWithNoConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithNoConstructor : default;
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||||
if (!active)
|
||||
{
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LogAssert.Expect(LogType.Warning, "[Server] function 'Mirror.Tests.Attributes.ClassWithNoConstructor Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Server_ClassWithNoConstructor_Function()' called when server was not active");
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}
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ClassWithNoConstructor actual = behaviour.Server_ClassWithNoConstructor_Function();
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Assert.AreEqual(expected, actual);
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}
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||||
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[Test]
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[TestCase(true)]
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||||
[TestCase(false)]
|
||||
public void Server_ClassWithNoConstructor_setsOutValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
ClassWithNoConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithNoConstructor : default;
|
||||
if (!active)
|
||||
{
|
||||
LogAssert.Expect(LogType.Warning, "[Server] function 'System.Void Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Server_ClassWithNoConstructor_out_Function(Mirror.Tests.Attributes.ClassWithNoConstructor&)' called when server was not active");
|
||||
}
|
||||
behaviour.Server_ClassWithNoConstructor_out_Function(out ClassWithNoConstructor actual);
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void Server_ClassWithConstructor_returnsValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
ClassWithConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithConstructor : default;
|
||||
if (!active)
|
||||
{
|
||||
LogAssert.Expect(LogType.Warning, "[Server] function 'Mirror.Tests.Attributes.ClassWithConstructor Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Server_ClassWithConstructor_Function()' called when server was not active");
|
||||
}
|
||||
ClassWithConstructor actual = behaviour.Server_ClassWithConstructor_Function();
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void Server_ClassWithConstructor_setsOutValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
ClassWithConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithConstructor : default;
|
||||
if (!active)
|
||||
{
|
||||
LogAssert.Expect(LogType.Warning, "[Server] function 'System.Void Mirror.Tests.Attributes.AttributeBehaviour_MonoBehaviour::Server_ClassWithConstructor_out_Function(Mirror.Tests.Attributes.ClassWithConstructor&)' called when server was not active");
|
||||
}
|
||||
behaviour.Server_ClassWithConstructor_out_Function(out ClassWithConstructor actual);
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ClientCallback_float_returnsValue(bool active)
|
||||
{
|
||||
NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
|
||||
float expected = active ? AttributeBehaviour_MonoBehaviour.Expected_float : default;
|
||||
|
||||
float actual = behaviour.ClientCallback_float_Function();
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ClientCallback_float_setsOutValue(bool active)
|
||||
{
|
||||
NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
|
||||
float expected = active ? AttributeBehaviour_MonoBehaviour.Expected_float : default;
|
||||
|
||||
behaviour.ClientCallback_float_out_Function(out float actual);
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ClientCallback_ClassWithNoConstructor_returnsValue(bool active)
|
||||
{
|
||||
NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
|
||||
ClassWithNoConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithNoConstructor : default;
|
||||
|
||||
ClassWithNoConstructor actual = behaviour.ClientCallback_ClassWithNoConstructor_Function();
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ClientCallback_ClassWithNoConstructor_setsOutValue(bool active)
|
||||
{
|
||||
NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
|
||||
ClassWithNoConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithNoConstructor : default;
|
||||
|
||||
behaviour.ClientCallback_ClassWithNoConstructor_out_Function(out ClassWithNoConstructor actual);
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ClientCallback_ClassWithConstructor_returnsValue(bool active)
|
||||
{
|
||||
NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
|
||||
ClassWithConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithConstructor : default;
|
||||
|
||||
ClassWithConstructor actual = behaviour.ClientCallback_ClassWithConstructor_Function();
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ClientCallback_ClassWithConstructor_setsOutValue(bool active)
|
||||
{
|
||||
NetworkClient.connectState = active ? ConnectState.Connected : ConnectState.None;
|
||||
ClassWithConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithConstructor : default;
|
||||
|
||||
behaviour.ClientCallback_ClassWithConstructor_out_Function(out ClassWithConstructor actual);
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ServerCallback_float_returnsValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
float expected = active ? AttributeBehaviour_MonoBehaviour.Expected_float : default;
|
||||
|
||||
float actual = behaviour.ServerCallback_float_Function();
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ServerCallback_float_setsOutValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
float expected = active ? AttributeBehaviour_MonoBehaviour.Expected_float : default;
|
||||
|
||||
behaviour.ServerCallback_float_out_Function(out float actual);
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ServerCallback_ClassWithNoConstructor_returnsValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
ClassWithNoConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithNoConstructor : default;
|
||||
|
||||
ClassWithNoConstructor actual = behaviour.ServerCallback_ClassWithNoConstructor_Function();
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ServerCallback_ClassWithNoConstructor_setsOutValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
ClassWithNoConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithNoConstructor : default;
|
||||
|
||||
behaviour.ServerCallback_ClassWithNoConstructor_out_Function(out ClassWithNoConstructor actual);
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ServerCallback_ClassWithConstructor_returnsValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
ClassWithConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithConstructor : default;
|
||||
|
||||
ClassWithConstructor actual = behaviour.ServerCallback_ClassWithConstructor_Function();
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void ServerCallback_ClassWithConstructor_setsOutValue(bool active)
|
||||
{
|
||||
NetworkServer.active = active;
|
||||
ClassWithConstructor expected = active ? AttributeBehaviour_MonoBehaviour.Expected_ClassWithConstructor : default;
|
||||
|
||||
behaviour.ServerCallback_ClassWithConstructor_out_Function(out ClassWithConstructor actual);
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user