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Update index.md
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- [Additive Scenes](AdditiveScenes/index.md)
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The Additive Scenes example demonstrates a server additively loading a sub-scene into a main scene at startup, and having a server-only trigger that generates a message to any client whose player enters the trigger zone to also load the sub-scene, and subsequently unload it when they leave the trigger zone. Only players inside the trigger zone can see the objects in the sub-scene. Network Proximity Checker components are key to making this scenario work.
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- [Multiple Concurrent Additive Scenes](MultipleAdditiveScenes/index.md)
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The Multiple Concurrent Additive Scenes example demonstrates a server additively loading multiple instances of a sub-scene into a main scene at startup, with physics separation, and assigning players to the instances to play matches independently. [NetworkSceneChecker](..Components/NetworkSceneChecker.md) is the key component that makes this example work.
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The Multiple Concurrent Additive Scenes example demonstrates a server additively loading multiple instances of a sub-scene into a main scene at startup, with physics separation, and assigning players to the instances to play matches independently. [NetworkSceneChecker](../Components/NetworkSceneChecker.md) is the key component that makes this example work.
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- [Room System](Room/index.md)
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The Room System example demonstrates how to set up a "staging" scene where players assemble before starting a match. When all players are ready, the server sends them all a message to change scenes (along with the server itself) to the actual game play scene so they all come in at once. Includes fully playable game with a character controller where players collect server-spawned prizes for score.
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