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@ -308,7 +308,7 @@ static bool UnpackAndInvoke(NetworkReader reader, int channelId)
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// message in a batch are NOT length prefixed to save bandwidth.
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// every message needs to be handled and read until the end.
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// otherwise it would overlap into the next message.
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// => need to error and disconnect to avoid undefined behaviour.
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// => need to warn and disconnect to avoid undefined behaviour.
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// => WARNING, not error. can happen if attacker sends random data.
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Debug.LogWarning($"Closed connection. Unknown message id: {msgType}. This can happen if no handler was registered for this message.");
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connection.Disconnect();
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@ -441,7 +441,7 @@ static bool UnpackAndInvoke(NetworkConnectionToClient connection, NetworkReader
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// message in a batch are NOT length prefixed to save bandwidth.
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// every message needs to be handled and read until the end.
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// otherwise it would overlap into the next message.
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// => need to error and disconnect to avoid undefined behaviour.
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// => need to warn and disconnect to avoid undefined behaviour.
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// => WARNING, not error. can happen if attacker sends random data.
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Debug.LogWarning($"Closed connection: {connection}. Unknown message id: {msgType}. This can happen if no handler was registered for this message.");
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connection.Disconnect();
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