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@ -64,6 +64,23 @@ internal NetworkConnection(int networkConnectionId) : this()
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}
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/// <summary>Disconnects this connection.</summary>
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// for future reference, here is how Disconnects work in Mirror.
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//
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// first, there are two types of disconnects:
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// * voluntary: the other end simply disconnected
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// * involuntary: server disconnects a client by itself
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//
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// UNET had special (complex) code to handle both cases differently.
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//
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// Mirror handles both cases the same way:
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// * Disconnect is called from TOP to BOTTOM
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// NetworkServer/Client -> NetworkConnection -> Transport.Disconnect()
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// * Disconnect is handled from BOTTOM to TOP
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// Transport.OnDisconnected -> ...
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//
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// in other words, calling Disconnect() does no cleanup whatsoever.
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// it simply asks the transport to disconnect.
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// then later the transport events will do the clean up.
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public abstract void Disconnect();
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internal void SetHandlers(Dictionary<ushort, NetworkMessageDelegate> handlers)
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