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Tests: MultiplexTransportEnableTest moved to separate file
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@ -2,7 +2,7 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine;
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namespace Mirror.Tests.Runtime.TransportEnableTest
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namespace Mirror.Tests.Runtime
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{
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{
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public class FallbackTransportEnableTest
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public class FallbackTransportEnableTest
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{
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{
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@ -53,55 +53,4 @@ public void DisableShouldDisableAvailableTransport()
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Assert.That(transport2.enabled, Is.True);
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Assert.That(transport2.enabled, Is.True);
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}
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}
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}
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}
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public class MultiplexTransportEnableTest
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{
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MemoryTransport transport1;
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MemoryTransport transport2;
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MultiplexTransport transport;
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[SetUp]
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public void Setup()
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{
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GameObject gameObject = new GameObject();
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// set inactive so that awake isn't called
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gameObject.SetActive(false);
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transport1 = gameObject.AddComponent<MemoryTransport>();
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transport2 = gameObject.AddComponent<MemoryTransport>();
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transport = gameObject.AddComponent<MultiplexTransport>();
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transport.transports = new[] { transport1, transport2 };
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gameObject.SetActive(true);
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(transport.gameObject);
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}
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[Test]
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public void DisableShouldDisableAllTransports()
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{
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transport.Awake();
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// starts enabled
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Assert.That(transport1.enabled, Is.True);
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Assert.That(transport2.enabled, Is.True);
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// disabling MultiplexTransport
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transport.enabled = false;
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Assert.That(transport1.enabled, Is.False);
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Assert.That(transport2.enabled, Is.False);
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// enabling MultiplexTransport
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transport.enabled = true;
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Assert.That(transport1.enabled, Is.True);
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Assert.That(transport2.enabled, Is.True);
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}
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}
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}
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}
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54
Assets/Mirror/Tests/Runtime/MultiplexTransportEnableTest.cs
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54
Assets/Mirror/Tests/Runtime/MultiplexTransportEnableTest.cs
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@ -0,0 +1,54 @@
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using NUnit.Framework;
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using UnityEngine;
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namespace Mirror.Tests.Runtime
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{
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public class MultiplexTransportEnableTest
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{
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MemoryTransport transport1;
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MemoryTransport transport2;
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MultiplexTransport transport;
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[SetUp]
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public void Setup()
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{
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GameObject gameObject = new GameObject();
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// set inactive so that awake isn't called
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gameObject.SetActive(false);
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transport1 = gameObject.AddComponent<MemoryTransport>();
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transport2 = gameObject.AddComponent<MemoryTransport>();
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transport = gameObject.AddComponent<MultiplexTransport>();
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transport.transports = new[] { transport1, transport2 };
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gameObject.SetActive(true);
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(transport.gameObject);
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}
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[Test]
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public void DisableShouldDisableAllTransports()
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{
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transport.Awake();
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// starts enabled
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Assert.That(transport1.enabled, Is.True);
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Assert.That(transport2.enabled, Is.True);
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// disabling MultiplexTransport
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transport.enabled = false;
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Assert.That(transport1.enabled, Is.False);
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Assert.That(transport2.enabled, Is.False);
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// enabling MultiplexTransport
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transport.enabled = true;
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Assert.That(transport1.enabled, Is.True);
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Assert.That(transport2.enabled, Is.True);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 06352e90eaaa45b09d12e717dd0cae7c
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timeCreated: 1622028545
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