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NetworkServerTests: OnConnectedOnlyAllowsGreaterZeroConnectionIdsTest
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@ -136,6 +136,37 @@ public void ConnectionsDictTest()
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NetworkServer.Shutdown();
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}
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[Test]
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public void OnConnectedOnlyAllowsGreaterZeroConnectionIdsTest()
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{
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// OnConnected should only allow connectionIds >= 0
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// 0 is for local player
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// <0 is never used
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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// listen
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NetworkServer.Listen(2);
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Assert.That(NetworkServer.connections.Count, Is.EqualTo(0));
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// connect 0
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// (it will show an error message, which is expected)
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LogAssert.ignoreFailingMessages = true;
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Transport.activeTransport.OnServerConnected.Invoke(0);
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Assert.That(NetworkServer.connections.Count, Is.EqualTo(0));
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// connect <0
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Transport.activeTransport.OnServerConnected.Invoke(-1);
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Assert.That(NetworkServer.connections.Count, Is.EqualTo(0));
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LogAssert.ignoreFailingMessages = false;
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// shutdown
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NetworkServer.Shutdown();
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}
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[Test]
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public void SetLocalConnectionTest()
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{
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