diff --git a/Assets/Mirror/Runtime/NetworkServer.cs b/Assets/Mirror/Runtime/NetworkServer.cs index 32854d9b5..3697269cf 100644 --- a/Assets/Mirror/Runtime/NetworkServer.cs +++ b/Assets/Mirror/Runtime/NetworkServer.cs @@ -399,13 +399,6 @@ static void OnDisconnected(int connectionId) static void OnDisconnected(NetworkConnection conn) { conn.InvokeHandler(new DisconnectMessage()); - - if (conn.playerController != null) - { - //NOTE: should there be default behaviour here to destroy the associated player? - Debug.LogWarning("Player not destroyed when connection disconnected."); - } - if (LogFilter.Debug) Debug.Log("Server lost client:" + conn.connectionId); }