From 9c874fa6e8999eaf9b60025a1e227c0b8df3fd2a Mon Sep 17 00:00:00 2001 From: Paul Pacheco Date: Thu, 11 Oct 2018 21:04:24 -0500 Subject: [PATCH] Fix bullet point indentation --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index df841e890..9b85066ee 100644 --- a/README.md +++ b/README.md @@ -32,10 +32,10 @@ Import mirror from the [asset store](https://www.assetstore.unity3d.com/#!/conte Alternatively, you can install it manually: - 1. [Download Mirror](https://github.com/vis2k/Mirror/releases) (for Unity 2017.4 and 2018). Use it at your own risk! - 2. Drop the DLLs into your Project's Plugins folder - 3. Select Runtime/Mirror.Runtime.dll and tell Unity to **Exclude** the Editor platform - 4. Select Runtime-Editor/Mirror.Runtime.dll and tell Unity to **only Include** the Editor platform +1. [Download Mirror](https://github.com/vis2k/Mirror/releases) (for Unity 2017.4 and 2018). Use it at your own risk! +2. Drop the DLLs into your Project's Plugins folder +3. Select Runtime/Mirror.Runtime.dll and tell Unity to **Exclude** the Editor platform +4. Select Runtime-Editor/Mirror.Runtime.dll and tell Unity to **only Include** the Editor platform ## Migration Guide If you are still using UNET and want to switch to Mirror, you should check out our [Migration Guide](https://github.com/vis2k/Mirror/blob/mirror/migration.md). Don't panic, it's very easy and won't take more than 5 minutes.