Simplify namespace

This commit is contained in:
Paul Pacheco 2020-09-22 08:17:06 -05:00
parent 0fbcefe8df
commit 9d7c9069d7

View File

@ -20,7 +20,7 @@ static string HookParameterMessage(string hookName, TypeReference ValueType)
// Get hook method if any
public static MethodDefinition GetHookMethod(TypeDefinition td, FieldDefinition syncVar)
{
CustomAttribute syncVarAttr = syncVar.GetCustomAttribute<Mirror.SyncVarAttribute>();
CustomAttribute syncVarAttr = syncVar.GetCustomAttribute<SyncVarAttribute>();
if (syncVarAttr == null)
return null;
@ -95,7 +95,7 @@ public static MethodDefinition ProcessSyncVarGet(FieldDefinition fd, string orig
worker.Append(worker.Create(OpCodes.Ret));
}
// [SyncVar] NetworkIdentity?
else if (fd.FieldType.Is<Mirror.NetworkIdentity>())
else if (fd.FieldType.Is<NetworkIdentity>())
{
// return this.GetSyncVarNetworkIdentity(ref field, uint netId);
// this.
@ -149,7 +149,7 @@ public static MethodDefinition ProcessSyncVarSet(TypeDefinition td, FieldDefinit
worker.Append(worker.Create(OpCodes.Call, WeaverTypes.syncVarGameObjectEqualReference));
}
else if (fd.FieldType.Is<Mirror.NetworkIdentity>())
else if (fd.FieldType.Is<NetworkIdentity>())
{
// reference to netId Field to set
worker.Append(worker.Create(OpCodes.Ldarg_0));
@ -199,7 +199,7 @@ public static MethodDefinition ProcessSyncVarSet(TypeDefinition td, FieldDefinit
worker.Append(worker.Create(OpCodes.Call, WeaverTypes.setSyncVarGameObjectReference));
}
else if (fd.FieldType.Is<Mirror.NetworkIdentity>())
else if (fd.FieldType.Is<NetworkIdentity>())
{
// reference to netId Field to set
worker.Append(worker.Create(OpCodes.Ldarg_0));
@ -267,7 +267,7 @@ public static void ProcessSyncVar(TypeDefinition td, FieldDefinition fd, Diction
// GameObject/NetworkIdentity SyncVars have a new field for netId
FieldDefinition netIdField = null;
if (fd.FieldType.Is<UnityEngine.GameObject>() ||
fd.FieldType.Is<Mirror.NetworkIdentity>())
fd.FieldType.Is<NetworkIdentity>())
{
netIdField = new FieldDefinition("___" + fd.Name + "NetId",
FieldAttributes.Private,
@ -298,7 +298,7 @@ public static void ProcessSyncVar(TypeDefinition td, FieldDefinition fd, Diction
// -> only for GameObjects, otherwise an int syncvar's getter would
// end up in recursion.
if (fd.FieldType.Is<UnityEngine.GameObject>() ||
fd.FieldType.Is<Mirror.NetworkIdentity>())
fd.FieldType.Is<NetworkIdentity>())
{
Weaver.WeaveLists.replacementGetterProperties[fd] = get;
}
@ -316,7 +316,7 @@ public static (List<FieldDefinition> syncVars, Dictionary<FieldDefinition, Field
// find syncvars
foreach (FieldDefinition fd in td.Fields)
{
if (fd.HasCustomAttribute<Mirror.SyncVarAttribute>())
if (fd.HasCustomAttribute<SyncVarAttribute>())
{
if ((fd.Attributes & FieldAttributes.Static) != 0)
{