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https://github.com/MirrorNetworking/Mirror.git
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Simplify namespace
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0fbcefe8df
commit
9d7c9069d7
@ -20,7 +20,7 @@ static string HookParameterMessage(string hookName, TypeReference ValueType)
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// Get hook method if any
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public static MethodDefinition GetHookMethod(TypeDefinition td, FieldDefinition syncVar)
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{
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CustomAttribute syncVarAttr = syncVar.GetCustomAttribute<Mirror.SyncVarAttribute>();
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CustomAttribute syncVarAttr = syncVar.GetCustomAttribute<SyncVarAttribute>();
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if (syncVarAttr == null)
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return null;
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@ -95,7 +95,7 @@ public static MethodDefinition ProcessSyncVarGet(FieldDefinition fd, string orig
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worker.Append(worker.Create(OpCodes.Ret));
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}
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// [SyncVar] NetworkIdentity?
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else if (fd.FieldType.Is<Mirror.NetworkIdentity>())
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else if (fd.FieldType.Is<NetworkIdentity>())
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{
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// return this.GetSyncVarNetworkIdentity(ref field, uint netId);
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// this.
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@ -149,7 +149,7 @@ public static MethodDefinition ProcessSyncVarSet(TypeDefinition td, FieldDefinit
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worker.Append(worker.Create(OpCodes.Call, WeaverTypes.syncVarGameObjectEqualReference));
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}
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else if (fd.FieldType.Is<Mirror.NetworkIdentity>())
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else if (fd.FieldType.Is<NetworkIdentity>())
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{
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// reference to netId Field to set
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worker.Append(worker.Create(OpCodes.Ldarg_0));
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@ -199,7 +199,7 @@ public static MethodDefinition ProcessSyncVarSet(TypeDefinition td, FieldDefinit
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worker.Append(worker.Create(OpCodes.Call, WeaverTypes.setSyncVarGameObjectReference));
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}
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else if (fd.FieldType.Is<Mirror.NetworkIdentity>())
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else if (fd.FieldType.Is<NetworkIdentity>())
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{
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// reference to netId Field to set
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worker.Append(worker.Create(OpCodes.Ldarg_0));
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@ -267,7 +267,7 @@ public static void ProcessSyncVar(TypeDefinition td, FieldDefinition fd, Diction
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// GameObject/NetworkIdentity SyncVars have a new field for netId
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FieldDefinition netIdField = null;
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if (fd.FieldType.Is<UnityEngine.GameObject>() ||
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fd.FieldType.Is<Mirror.NetworkIdentity>())
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fd.FieldType.Is<NetworkIdentity>())
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{
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netIdField = new FieldDefinition("___" + fd.Name + "NetId",
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FieldAttributes.Private,
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@ -298,7 +298,7 @@ public static void ProcessSyncVar(TypeDefinition td, FieldDefinition fd, Diction
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// -> only for GameObjects, otherwise an int syncvar's getter would
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// end up in recursion.
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if (fd.FieldType.Is<UnityEngine.GameObject>() ||
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fd.FieldType.Is<Mirror.NetworkIdentity>())
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fd.FieldType.Is<NetworkIdentity>())
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{
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Weaver.WeaveLists.replacementGetterProperties[fd] = get;
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}
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@ -316,7 +316,7 @@ public static (List<FieldDefinition> syncVars, Dictionary<FieldDefinition, Field
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// find syncvars
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foreach (FieldDefinition fd in td.Fields)
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{
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if (fd.HasCustomAttribute<Mirror.SyncVarAttribute>())
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if (fd.HasCustomAttribute<SyncVarAttribute>())
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{
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if ((fd.Attributes & FieldAttributes.Static) != 0)
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{
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