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ClientSceneTests: reuse CreateNetworked/CreateGameObject
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@ -245,8 +245,7 @@ public void FindOrSpawnObject_ErrorWhenSpawnHanlderReturnsWithoutNetworkIdentity
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spawnHandlers.Add(validPrefabGuid, (x) =>
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{
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GameObject go = new GameObject("testObj");
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_createdObjects.Add(go);
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CreateGameObject(out GameObject go);
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return go;
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});
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@ -368,15 +367,13 @@ public void ApplyPayload_AppliesTransform()
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public void ApplyPayload_AppliesLocalValuesToTransform()
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{
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const uint netId = 1000;
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GameObject parent = new GameObject();
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_createdObjects.Add(parent);
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CreateGameObject(out GameObject parent);
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parent.transform.position = new Vector3(100, 20, 0);
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parent.transform.rotation = Quaternion.LookRotation(Vector3.left);
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parent.transform.localScale = Vector3.one * 2;
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GameObject go = new GameObject();
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CreateNetworked(out GameObject go, out NetworkIdentity identity);
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go.transform.parent = parent.transform;
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NetworkIdentity identity = go.AddComponent<NetworkIdentity>();
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Vector3 position = new Vector3(10, 0, 20);
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Quaternion rotation = Quaternion.Euler(0, 45, 0);
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@ -412,10 +409,7 @@ public void ApplyPayload_AppliesAuthority(bool isOwner)
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{
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const uint netId = 1000;
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GameObject go = new GameObject();
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_createdObjects.Add(go);
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NetworkIdentity identity = go.AddComponent<NetworkIdentity>();
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CreateNetworked(out GameObject go, out NetworkIdentity identity);
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SpawnMessage msg = new SpawnMessage
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{
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@ -429,7 +423,7 @@ public void ApplyPayload_AppliesAuthority(bool isOwner)
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rotation = Quaternion.identity,
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scale = Vector3.one,
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payload = default,
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payload = default
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};
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// set to opposite to make sure it is changed
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