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Check if counter is more than. Allows for runtime changing of SIM.
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@ -61,7 +61,7 @@ void LateUpdate()
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// instead.
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if (isServer || (IsClientWithAuthority && NetworkClient.ready))
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{
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if (sendIntervalCounter == sendIntervalMultiplier && (!onlySyncOnChange || Changed(Construct())))
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if (sendIntervalCounter >= sendIntervalMultiplier && (!onlySyncOnChange || Changed(Construct())))
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SetDirty();
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CheckLastSendTime();
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@ -129,7 +129,7 @@ protected virtual void CheckLastSendTime()
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// timeAsDouble not available in older Unity versions.
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if (AccurateInterval.Elapsed(NetworkTime.localTime, NetworkServer.sendInterval, ref lastSendIntervalTime))
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{
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if (sendIntervalCounter == sendIntervalMultiplier)
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if (sendIntervalCounter >= sendIntervalMultiplier)
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sendIntervalCounter = 0;
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sendIntervalCounter++;
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}
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