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Updated SpawnPlayerCustom.md
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@ -26,11 +26,11 @@ using Mirror;
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public class MyNetworkManager : NetworkManager
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{
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public override void OnServerAddPlayer(NetworkConnection conn)
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public override void OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)
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{
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GameObject player = (GameObject)Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
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player.GetComponent<Player>().color = Color.red;
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NetworkServer.AddPlayerForConnection(conn, player, conn.playerControllerId);
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NetworkServer.AddPlayerForConnection(conn, player);
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}
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}
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```
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