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fix: #2357 (the second bug): NetworkServer.DisconnectAllConnections now iterates a copy of connections.Values to InvalidOperationException in cases where Transport.ServerDisconnect calls Mirror's OnServerDisconnect event immediately, which calls NetworkServer.OnDisconnected(connectionId), which would remove the connection while DisconnectAllConnections is iterating over them.
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Mirror.RemoteCalls;
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using UnityEngine;
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@ -338,7 +339,18 @@ public static void DisconnectAll()
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/// </summary>
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public static void DisconnectAllConnections()
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{
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foreach (NetworkConnection conn in connections.Values)
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// disconnect and remove all connections.
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// we can not use foreach here because if
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// conn.Disconnect -> Transport.ServerDisconnect calls
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// OnDisconnect -> NetworkServer.OnDisconnect(connectionId)
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// immediately then OnDisconnect would remove the connection while
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// we are iterating here.
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// see also: https://github.com/vis2k/Mirror/issues/2357
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// this whole process should be simplified some day.
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// until then, let's copy .Values to avoid InvalidOperatinException.
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// note that this is only called when stopping the server, so the
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// copy is no performance problem.
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foreach (NetworkConnection conn in connections.Values.ToList())
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{
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conn.Disconnect();
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OnDisconnected(conn);
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