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fix: StopHost with offline scene calls scene change twice (#1409)
* Separate StopHostClient * Added comments * move comment * add comment * Changed to loadingSceneAsync check * Update Assets/Mirror/Runtime/NetworkManager.cs Co-authored-by: vis2k <info@noobtuts.com>
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@ -613,7 +613,9 @@ public void StopClient()
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// doesn't think we need initialize anything.
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// doesn't think we need initialize anything.
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mode = NetworkManagerMode.Offline;
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mode = NetworkManagerMode.Offline;
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if (!string.IsNullOrEmpty(offlineScene) && SceneManager.GetActiveScene().name != offlineScene)
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// If this is the host player, StopServer will already be changing scenes.
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// Check loadingSceneAsync to ensure we don't double-invoke the scene change.
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if (!string.IsNullOrEmpty(offlineScene) && SceneManager.GetActiveScene().name != offlineScene && loadingSceneAsync == null)
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{
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{
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ClientChangeScene(offlineScene, SceneOperation.Normal);
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ClientChangeScene(offlineScene, SceneOperation.Normal);
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}
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}
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