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/// This is the ideal point to pass any data like player name, credentials, tokens, colors, etc. - /// into the GamePlayer object as it is about to enter the Online scene. - /// - /// - /// - /// true unless some code in here decides it needs to abort the replacement - public override bool OnRoomServerSceneLoadedForPlayer(NetworkConnection conn, GameObject roomPlayer, GameObject gamePlayer) - { - PlayerScore playerScore = gamePlayer.GetComponent(); - playerScore.index = roomPlayer.GetComponent().index; - return true; - } - - public override void OnRoomStopClient() - { - // Demonstrates how to get the Network Manager out of DontDestroyOnLoad when - // going to the offline scene to avoid collision with the one that lives there. - if (gameObject.scene.name == "DontDestroyOnLoad" && !string.IsNullOrEmpty(offlineScene) && SceneManager.GetActiveScene().path != offlineScene) - SceneManager.MoveGameObjectToScene(gameObject, SceneManager.GetActiveScene()); - - base.OnRoomStopClient(); - } - - public override void OnRoomStopServer() - { - // Demonstrates how to get the Network Manager out of DontDestroyOnLoad when - // going to the offline scene to avoid collision with the one that lives there. - if (gameObject.scene.name == "DontDestroyOnLoad" && !string.IsNullOrEmpty(offlineScene) && SceneManager.GetActiveScene().path != offlineScene) - SceneManager.MoveGameObjectToScene(gameObject, SceneManager.GetActiveScene()); - - base.OnRoomStopServer(); - } - - /* - This code below is to demonstrate how to do a Start button that only appears for the Host player - showStartButton is a local bool that's needed because OnRoomServerPlayersReady is only fired when - all players are ready, but if a player cancels their ready state there's no callback to set it back to false - Therefore, allPlayersReady is used in combination with showStartButton to show/hide the Start button correctly. - Setting showStartButton false when the button is pressed hides it in the game scene since NetworkRoomManager - is set as DontDestroyOnLoad = true. - */ - - bool showStartButton; - - public override void OnRoomServerPlayersReady() - { - // calling the base method calls ServerChangeScene as soon as all players are in Ready state. -#if UNITY_SERVER - base.OnRoomServerPlayersReady(); -#else - showStartButton = true; -#endif - } - - public override void OnGUI() - { - base.OnGUI(); - - if (allPlayersReady && showStartButton && GUI.Button(new Rect(150, 300, 120, 20), "START GAME")) - { - // set to false to hide it in the game scene - showStartButton = false; - - ServerChangeScene(GameplayScene); - } - } - } -} diff --git a/Assets/Mirror/Examples/Room/Scripts/NetworkRoomManagerExt.cs.meta b/Assets/Mirror/Examples/Room/Scripts/NetworkRoomManagerExt.cs.meta deleted file mode 100644 index d8f57604d..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/NetworkRoomManagerExt.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e7d8650c751710349bb9546d1697b9cb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirror/Examples/Room/Scripts/NetworkRoomPlayerExt.cs b/Assets/Mirror/Examples/Room/Scripts/NetworkRoomPlayerExt.cs deleted file mode 100644 index 40e636076..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/NetworkRoomPlayerExt.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine; -using UnityEngine.SceneManagement; - -namespace Mirror.Examples.NetworkRoom -{ - [AddComponentMenu("")] - public class NetworkRoomPlayerExt : NetworkRoomPlayer - { - static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkRoomPlayerExt)); - - public override void OnStartClient() - { - if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "OnStartClient {0}", SceneManager.GetActiveScene().path); - - base.OnStartClient(); - } - - public override void OnClientEnterRoom() - { - if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "OnClientEnterRoom {0}", SceneManager.GetActiveScene().path); - } - - public override void OnClientExitRoom() - { - if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "OnClientExitRoom {0}", SceneManager.GetActiveScene().path); - } - - public override void ReadyStateChanged(bool _, bool newReadyState) - { - if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "ReadyStateChanged {0}", newReadyState); - } - } -} diff --git a/Assets/Mirror/Examples/Room/Scripts/NetworkRoomPlayerExt.cs.meta b/Assets/Mirror/Examples/Room/Scripts/NetworkRoomPlayerExt.cs.meta deleted file mode 100644 index 8e4d1359a..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/NetworkRoomPlayerExt.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 41fc608223969754e817c29908fdb1d3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirror/Examples/Room/Scripts/PlayerController.cs b/Assets/Mirror/Examples/Room/Scripts/PlayerController.cs deleted file mode 100644 index 86916f295..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/PlayerController.cs +++ /dev/null @@ -1,115 +0,0 @@ -using UnityEngine; - -namespace Mirror.Examples.NetworkRoom -{ - [RequireComponent(typeof(CharacterController))] - [RequireComponent(typeof(NetworkTransform))] - [RequireComponent(typeof(CapsuleCollider))] - [RequireComponent(typeof(Rigidbody))] - public class PlayerController : NetworkBehaviour - { - public CharacterController characterController; - public CapsuleCollider capsuleCollider; - - void OnValidate() - { - if (characterController == null) - characterController = GetComponent(); - if (capsuleCollider == null) - capsuleCollider = GetComponent(); - } - - void Start() - { - capsuleCollider.enabled = isServer; - } - - public override void OnStartLocalPlayer() - { - characterController.enabled = true; - - Camera.main.orthographic = false; - Camera.main.transform.SetParent(transform); - Camera.main.transform.localPosition = new Vector3(0f, 3f, -8f); - Camera.main.transform.localEulerAngles = new Vector3(10f, 0f, 0f); - } - - void OnDisable() - { - if (isLocalPlayer && Camera.main != null) - { - Camera.main.orthographic = true; - Camera.main.transform.SetParent(null); - Camera.main.transform.localPosition = new Vector3(0f, 70f, 0f); - Camera.main.transform.localEulerAngles = new Vector3(90f, 0f, 0f); - } - } - - [Header("Movement Settings")] - public float moveSpeed = 8f; - public float turnSensitivity = 5f; - public float maxTurnSpeed = 150f; - - [Header("Diagnostics")] - public float horizontal; - public float vertical; - public float turn; - public float jumpSpeed; - public bool isGrounded = true; - public bool isFalling; - public Vector3 velocity; - - void Update() - { - if (!isLocalPlayer) - return; - - horizontal = Input.GetAxis("Horizontal"); - vertical = Input.GetAxis("Vertical"); - - // Q and E cancel each other out, reducing the turn to zero - if (Input.GetKey(KeyCode.Q)) - turn = Mathf.MoveTowards(turn, -maxTurnSpeed, turnSensitivity); - if (Input.GetKey(KeyCode.E)) - turn = Mathf.MoveTowards(turn, maxTurnSpeed, turnSensitivity); - if (Input.GetKey(KeyCode.Q) && Input.GetKey(KeyCode.E)) - turn = Mathf.MoveTowards(turn, 0, turnSensitivity); - if (!Input.GetKey(KeyCode.Q) && !Input.GetKey(KeyCode.E)) - turn = Mathf.MoveTowards(turn, 0, turnSensitivity); - - if (isGrounded) - isFalling = false; - - if ((isGrounded || !isFalling) && jumpSpeed < 1f && Input.GetKey(KeyCode.Space)) - { - jumpSpeed = Mathf.Lerp(jumpSpeed, 1f, 0.5f); - } - else if (!isGrounded) - { - isFalling = true; - jumpSpeed = 0; - } - } - - void FixedUpdate() - { - if (!isLocalPlayer || characterController == null) - return; - - transform.Rotate(0f, turn * Time.fixedDeltaTime, 0f); - - Vector3 direction = new Vector3(horizontal, jumpSpeed, vertical); - direction = Vector3.ClampMagnitude(direction, 1f); - direction = transform.TransformDirection(direction); - direction *= moveSpeed; - - if (jumpSpeed > 0) - characterController.Move(direction * Time.fixedDeltaTime); - else - characterController.SimpleMove(direction); - - isGrounded = characterController.isGrounded; - velocity = characterController.velocity; - } - } -} diff --git a/Assets/Mirror/Examples/Room/Scripts/PlayerController.cs.meta b/Assets/Mirror/Examples/Room/Scripts/PlayerController.cs.meta deleted file mode 100644 index 74f8f9565..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/PlayerController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 24fd13686a451ad498101a604d134e39 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirror/Examples/Room/Scripts/PlayerScore.cs b/Assets/Mirror/Examples/Room/Scripts/PlayerScore.cs deleted file mode 100644 index 7fae22ccc..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/PlayerScore.cs +++ /dev/null @@ -1,23 +0,0 @@ -using UnityEngine; - -namespace Mirror.Examples.NetworkRoom -{ - public class PlayerScore : NetworkBehaviour - { - [SyncVar] - public int index; - - [SyncVar] - public uint score; - - public override void OnStartServer() - { - index = connectionToClient.connectionId; - } - - void OnGUI() - { - GUI.Box(new Rect(10f + (index * 110), 10f, 100f, 25f), $"P{index}: {score.ToString("0000000")}"); - } - } -} diff --git a/Assets/Mirror/Examples/Room/Scripts/PlayerScore.cs.meta b/Assets/Mirror/Examples/Room/Scripts/PlayerScore.cs.meta deleted file mode 100644 index 7b1502ffe..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/PlayerScore.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1ba998ee2eff92a419f4377519caf095 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirror/Examples/Room/Scripts/RandomColor.cs b/Assets/Mirror/Examples/Room/Scripts/RandomColor.cs deleted file mode 100644 index 6092deb53..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/RandomColor.cs +++ /dev/null @@ -1,32 +0,0 @@ -using UnityEngine; - -namespace Mirror.Examples.NetworkRoom -{ - public class RandomColor : NetworkBehaviour - { - public override void OnStartServer() - { - base.OnStartServer(); - color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); - } - - // Color32 packs to 4 bytes - [SyncVar(hook = nameof(SetColor))] - public Color32 color = Color.black; - - // Unity clones the material when GetComponent().material is called - // Cache it here and destroy it in OnDestroy to prevent a memory leak - Material cachedMaterial; - - void SetColor(Color32 oldColor, Color32 newColor) - { - if (cachedMaterial == null) cachedMaterial = GetComponentInChildren().material; - cachedMaterial.color = newColor; - } - - void OnDestroy() - { - Destroy(cachedMaterial); - } - } -} diff --git a/Assets/Mirror/Examples/Room/Scripts/RandomColor.cs.meta b/Assets/Mirror/Examples/Room/Scripts/RandomColor.cs.meta deleted file mode 100644 index be310a0c1..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/RandomColor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1e6a8bf08f02e254aa9a52ef0aaa1553 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirror/Examples/Room/Scripts/Reward.cs b/Assets/Mirror/Examples/Room/Scripts/Reward.cs deleted file mode 100644 index ec804a654..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/Reward.cs +++ /dev/null @@ -1,59 +0,0 @@ -using UnityEngine; - -namespace Mirror.Examples.NetworkRoom -{ - [RequireComponent(typeof(RandomColor))] - public class Reward : NetworkBehaviour - { - static readonly ILogger logger = LogFactory.GetLogger(typeof(Reward)); - - public bool available = true; - public Spawner spawner; - uint points; - - public RandomColor randomColor; - - void OnValidate() - { - if (randomColor == null) - randomColor = GetComponent(); - } - - [ServerCallback] - void OnTriggerEnter(Collider other) - { - if (other.gameObject.CompareTag("Player")) - { - ClaimPrize(other.gameObject); - } - } - - // This is called from PlayerController.CmdClaimPrize which is invoked by PlayerController.OnControllerColliderHit - // This only runs on the server - public void ClaimPrize(GameObject player) - { - if (available) - { - // This is a fast switch to prevent two players claiming the prize in a bang-bang close contest for it. - // First hit turns it off, pending the object being destroyed a few frames later. - available = false; - - Color prizeColor = randomColor.color; - - // calculate the points from the color ... lighter scores higher as the average approaches 255 - // UnityEngine.Color RGB values are float fractions of 255 - points = (uint)(((prizeColor.r * 255) + (prizeColor.g * 255) + (prizeColor.b * 255)) / 3); - if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "Scored {0} points R:{1} G:{2} B:{3}", points, prizeColor.r, prizeColor.g, prizeColor.b); - - // award the points via SyncVar on the PlayerController - player.GetComponent().score += points; - - // spawn a replacement - spawner.SpawnPrize(); - - // destroy this one - NetworkServer.Destroy(gameObject); - } - } - } -} diff --git a/Assets/Mirror/Examples/Room/Scripts/Reward.cs.meta b/Assets/Mirror/Examples/Room/Scripts/Reward.cs.meta deleted file mode 100644 index 879bc7db3..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/Reward.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a22f9eb8ebad79e47babf4c051a714ee -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Mirror/Examples/Room/Scripts/Spawner.cs b/Assets/Mirror/Examples/Room/Scripts/Spawner.cs deleted file mode 100644 index c31107b17..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/Spawner.cs +++ /dev/null @@ -1,26 +0,0 @@ -using UnityEngine; - -namespace Mirror.Examples.NetworkRoom -{ - public class Spawner : NetworkBehaviour - { - public NetworkIdentity prizePrefab; - - public override void OnStartServer() - { - for (int i = 0; i < 10; i++) - SpawnPrize(); - } - - public void SpawnPrize() - { - Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20)); - - GameObject newPrize = Instantiate(prizePrefab.gameObject, spawnPosition, Quaternion.identity); - Reward reward = newPrize.gameObject.GetComponent(); - reward.spawner = this; - - NetworkServer.Spawn(newPrize); - } - } -} diff --git a/Assets/Mirror/Examples/Room/Scripts/Spawner.cs.meta b/Assets/Mirror/Examples/Room/Scripts/Spawner.cs.meta deleted file mode 100644 index d4103d6b0..000000000 --- a/Assets/Mirror/Examples/Room/Scripts/Spawner.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0bf5c082d04f7ea459fcd30e60b5bd70 -MonoImporter: - 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