Organize WeaverTypes (#3393)

* Organize WeaverTypes
- Put all NetworkBehaviors together
- Put Writer with Reader
- Put Remote things together
- moved ScriptableObjectType down

* moved NetworkClientConnectionReference up
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MrGadget 2023-02-22 01:07:45 -05:00 committed by GitHub
parent 3caaeedf53
commit a1db764b7c
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@ -77,28 +77,14 @@ public WeaverTypes(AssemblyDefinition assembly, Logger Log, ref bool WeavingFail
TypeReference NetworkServerType = Import(typeof(NetworkServer));
NetworkServerGetActive = Resolvers.ResolveMethod(NetworkServerType, assembly, Log, "get_active", ref WeavingFailed);
TypeReference NetworkClientType = Import(typeof(NetworkClient));
NetworkClientGetActive = Resolvers.ResolveMethod(NetworkClientType, assembly, Log, "get_active", ref WeavingFailed);
TypeReference RemoteCallDelegateType = Import<RemoteCalls.RemoteCallDelegate>();
RemoteCallDelegateConstructor = Resolvers.ResolveMethod(RemoteCallDelegateType, assembly, Log, ".ctor", ref WeavingFailed);
NetworkClientConnectionReference = Resolvers.ResolveMethod(NetworkClientType, assembly, Log, "get_connection", ref WeavingFailed);
TypeReference NetworkBehaviourType = Import<NetworkBehaviour>();
TypeReference RemoteProcedureCallsType = Import(typeof(RemoteCalls.RemoteProcedureCalls));
TypeReference ScriptableObjectType = Import<ScriptableObject>();
ScriptableObjectCreateInstanceMethod = Resolvers.ResolveMethod(
ScriptableObjectType, assembly, Log,
md => md.Name == "CreateInstance" && md.HasGenericParameters,
ref WeavingFailed);
NetworkBehaviourDirtyBitsReference = Resolvers.ResolveProperty(NetworkBehaviourType, assembly, "syncVarDirtyBits");
TypeReference NetworkWriterPoolType = Import(typeof(NetworkWriterPool));
GetWriterReference = Resolvers.ResolveMethod(NetworkWriterPoolType, assembly, Log, "Get", ref WeavingFailed);
ReturnWriterReference = Resolvers.ResolveMethod(NetworkWriterPoolType, assembly, Log, "Return", ref WeavingFailed);
NetworkClientConnectionReference = Resolvers.ResolveMethod(NetworkClientType, assembly, Log, "get_connection", ref WeavingFailed);
generatedSyncVarSetter = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "GeneratedSyncVarSetter", ref WeavingFailed);
generatedSyncVarSetter_GameObject = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "GeneratedSyncVarSetter_GameObject", ref WeavingFailed);
@ -114,9 +100,25 @@ public WeaverTypes(AssemblyDefinition assembly, Logger Log, ref bool WeavingFail
getSyncVarNetworkIdentityReference = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "GetSyncVarNetworkIdentity", ref WeavingFailed);
getSyncVarNetworkBehaviourReference = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "GetSyncVarNetworkBehaviour", ref WeavingFailed);
sendCommandInternal = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "SendCommandInternal", ref WeavingFailed);
sendRpcInternal = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "SendRPCInternal", ref WeavingFailed);
sendTargetRpcInternal = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "SendTargetRPCInternal", ref WeavingFailed);
InitSyncObjectReference = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "InitSyncObject", ref WeavingFailed);
TypeReference RemoteProcedureCallsType = Import(typeof(RemoteCalls.RemoteProcedureCalls));
registerCommandReference = Resolvers.ResolveMethod(RemoteProcedureCallsType, assembly, Log, "RegisterCommand", ref WeavingFailed);
registerRpcReference = Resolvers.ResolveMethod(RemoteProcedureCallsType, assembly, Log, "RegisterRpc", ref WeavingFailed);
TypeReference RemoteCallDelegateType = Import<RemoteCalls.RemoteCallDelegate>();
RemoteCallDelegateConstructor = Resolvers.ResolveMethod(RemoteCallDelegateType, assembly, Log, ".ctor", ref WeavingFailed);
TypeReference ScriptableObjectType = Import<ScriptableObject>();
ScriptableObjectCreateInstanceMethod = Resolvers.ResolveMethod(
ScriptableObjectType, assembly, Log,
md => md.Name == "CreateInstance" && md.HasGenericParameters,
ref WeavingFailed);
TypeReference unityDebug = Import(typeof(UnityEngine.Debug));
// these have multiple methods with same name, so need to check parameters too
logErrorReference = Resolvers.ResolveMethod(unityDebug, assembly, Log, md =>
@ -133,11 +135,10 @@ public WeaverTypes(AssemblyDefinition assembly, Logger Log, ref bool WeavingFail
TypeReference typeType = Import(typeof(Type));
getTypeFromHandleReference = Resolvers.ResolveMethod(typeType, assembly, Log, "GetTypeFromHandle", ref WeavingFailed);
sendCommandInternal = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "SendCommandInternal", ref WeavingFailed);
sendRpcInternal = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "SendRPCInternal", ref WeavingFailed);
sendTargetRpcInternal = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "SendTargetRPCInternal", ref WeavingFailed);
InitSyncObjectReference = Resolvers.ResolveMethod(NetworkBehaviourType, assembly, Log, "InitSyncObject", ref WeavingFailed);
TypeReference NetworkWriterPoolType = Import(typeof(NetworkWriterPool));
GetWriterReference = Resolvers.ResolveMethod(NetworkWriterPoolType, assembly, Log, "Get", ref WeavingFailed);
ReturnWriterReference = Resolvers.ResolveMethod(NetworkWriterPoolType, assembly, Log, "Return", ref WeavingFailed);
TypeReference readerExtensions = Import(typeof(NetworkReaderExtensions));
readNetworkBehaviourGeneric = Resolvers.ResolveMethod(readerExtensions, assembly, Log, (md =>