Update SyncVarHook.md

In the example while reading the guides it just seemed easier to put the variables at the top (as you read the OnStartServer method you see a variable and try to find what it is, but it's further down.
Easier to understand in my mind. Not sure if it's a huge issue for others
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Icezman001 2019-12-19 15:54:35 +01:00 committed by GitHub
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@ -15,11 +15,6 @@ using UnityEngine.Networking;
public class PlayerController : NetworkBehaviour
{
public override void OnStartServer()
{
base.OnStartServer();
playerColor = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
}
[SyncVar(hook = nameof(SetColor))]
Color playerColor = Color.black;
@ -27,6 +22,12 @@ public class PlayerController : NetworkBehaviour
// Unity makes a clone of the Material every time GetComponent<Renderer>().material is used.
// Cache it here and Destroy it in OnDestroy to prevent a memory leak.
Material cachedMaterial;
public override void OnStartServer()
{
base.OnStartServer();
playerColor = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
}
void SetColor(Color color)
{