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@ -1066,7 +1066,7 @@ public Transform GetStartPosition()
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/// <para>The default implementation of this function destroys the corresponding player object.</para>
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/// </summary>
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/// <param name="conn">The connection to remove the player from.</param>
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/// <param name="player">The player controller to remove.</param>
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/// <param name="player">The player identity to remove.</param>
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public virtual void OnServerRemovePlayer(NetworkConnection conn, NetworkIdentity player)
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{
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if (player.gameObject != null)
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