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@ -481,12 +481,9 @@ internal static void LateUpdate()
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{
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identity.ServerUpdate();
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}
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else
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{
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// spawned list should have no null entries because we
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// always call Remove in OnObjectDestroy everywhere.
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Debug.LogWarning("Found 'null' entry in spawned list for netId=" + kvp.Key + ". Please call NetworkServer.Destroy to destroy networked objects. Don't use GameObject.Destroy.");
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}
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else Debug.LogWarning("Found 'null' entry in spawned list for netId=" + kvp.Key + ". Please call NetworkServer.Destroy to destroy networked objects. Don't use GameObject.Destroy.");
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}
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// update all connections to send out batched messages in interval
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