From a3027b29ed8ccc5a3d31fd19fa07c665496fe9dc Mon Sep 17 00:00:00 2001
From: mischa <16416509+miwarnec@users.noreply.github.com>
Date: Mon, 14 Oct 2024 18:25:42 +0200
Subject: [PATCH] Update README.md
---
README.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/README.md b/README.md
index 920df4835..6ab52be0a 100644
--- a/README.md
+++ b/README.md
@@ -44,10 +44,9 @@ Many of our features quickly became the norm across all Unity netcodes!
| 🛞 **Transform & Physics** | Transform & Physics sync built in. | **Stable** |
| 👩🍼 **Child Components** | Put networked components on anything. | **Stable** |
| 🪚️ **IL Post Processing** | Zero overhead [Rpcs] and [Commands] via IL post processing! | **Stable** |
-| ☁️ **Two Click Hosting** | (Optional) Build & Push directly from Unity Editor to the Cloud. | **Preview** |
+| ☁️ **Two Click Hosting** | (Optional) Build & Push directly from Unity Editor to the Cloud. | **Stable** |
| | | |
| 📏 **Snapshot Interp.** | Perfectly smooth movement for all platforms and all games. | **Stable** |
-| 🏎 **Prediction** | Simulate Physics locally & apply server corrections. | **Researching** |
| 🔫 **Lag Compensation** | Roll back state to see what the player saw during input. | **Beta** |
| 🔒 **Encryption** | Secure communication with end-to-end encryption. | **Beta** |
| | | |
@@ -59,6 +58,7 @@ Many of our features quickly became the norm across all Unity netcodes!
| 🧜🏻♀️ **Long Term Support** | Maintained since 2014 with optional LTS version! | |
| | | |
| 📐 **Bitpacking** | Optimized compression (bools as 1 bit etc.) | **Researching** |
+| 🏎 **Prediction** | Simulate Physics locally & apply server corrections. | **Researching** |
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## Architecture