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pong ball uses continous collision detection and interpolation to fix going through walls
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@ -389,6 +389,16 @@ PrefabInstance:
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propertyPath: m_Simulated
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propertyPath: m_Simulated
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 50354248948880112, guid: 5f7a7f34494ed40268eff49dbf9168bf,
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type: 3}
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propertyPath: m_CollisionDetection
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 50354248948880112, guid: 5f7a7f34494ed40268eff49dbf9168bf,
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type: 3}
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propertyPath: m_Interpolate
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 5f7a7f34494ed40268eff49dbf9168bf, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 5f7a7f34494ed40268eff49dbf9168bf, type: 3}
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--- !u!1 &1346799726
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--- !u!1 &1346799726
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