pong ball uses continous collision detection and interpolation to fix going through walls

This commit is contained in:
vis2k 2019-03-17 14:08:08 +01:00
parent f360e5070c
commit a3209add85

View File

@ -389,6 +389,16 @@ PrefabInstance:
propertyPath: m_Simulated propertyPath: m_Simulated
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 50354248948880112, guid: 5f7a7f34494ed40268eff49dbf9168bf,
type: 3}
propertyPath: m_CollisionDetection
value: 1
objectReference: {fileID: 0}
- target: {fileID: 50354248948880112, guid: 5f7a7f34494ed40268eff49dbf9168bf,
type: 3}
propertyPath: m_Interpolate
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 5f7a7f34494ed40268eff49dbf9168bf, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 5f7a7f34494ed40268eff49dbf9168bf, type: 3}
--- !u!1 &1346799726 --- !u!1 &1346799726