docs: Updated ChangeLog

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Chris Langsenkamp 2020-03-17 18:53:57 -04:00
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Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here. Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here.
## Version 10.x.x - In Progress ## Version 11.x.x - In Progress
- Fixed: Setting breakpoints in an IDE for Command's and Rpc's work correctly now.
- Fixed: NetworkServer's calls to SendToObservers now reports correct channel to Mirror Profiler.
- Changed: NetworkSceneChecker initializes in Awake again because OnEnable proved to be unreliable in some cases.
- Changed: **Breaking** Many obsolete methods and properties removed. Use version 10 first if upgrading from UNet or older Mirror. See [Deprecations](Deprecations.md) for complete list.
## Version 10.4.7
- Added: Weaver will now block play mode and builds if there are weaver errors and show them in the console again. - Added: Weaver will now block play mode and builds if there are weaver errors and show them in the console again.
- Added: PooledNetworkReader and PooledNetworkWriter, both Disposable. - Added: PooledNetworkReader and PooledNetworkWriter, both Disposable.
- Added: NetworkReader.ReadMessage<T>. - Added: NetworkReader.ReadMessage<T>.
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- Fixed: NetworkAnimator and NetworkTransform now correctly check for client authority in their respective Command methods. - Fixed: NetworkAnimator and NetworkTransform now correctly check for client authority in their respective Command methods.
- Fixed: Network Room Manager Script Template had a virtual method instead of an override. - Fixed: Network Room Manager Script Template had a virtual method instead of an override.
- Fixed: NetworkServer's calls to NetworkConnectionToClient.Send now includes the channelId parameter that was missing. - Fixed: NetworkServer's calls to NetworkConnectionToClient.Send now includes the channelId parameter that was missing.
- Fixed: NetworkServer's calls to SendToAll, SendToReady, and SendToObservers send to the exact connection if it is detected as local connection, instead of falling back to the .localConnection.
- Fixed: NetworkServer.SpawnObjects returns false if server isn't running.
- Fixed: NetworkTransform rotation detection improved.
- Fixed: Weaver generated code now builds properly for IL2CPP (again).
- Changed: StartHost in Network Manager is no longer a virtual method (and shoudn't have been). Override OnStartHost instead. - Changed: StartHost in Network Manager is no longer a virtual method (and shoudn't have been). Override OnStartHost instead.
- Changed: NetworkRoomManager's OnRoomServerSceneLoadedForPlayer now includes NetworkConnection parameter - Changed: NetworkRoomManager's OnRoomServerSceneLoadedForPlayer now includes NetworkConnection parameter.
- Changed: NetworkSceneChecker now works from OnEnable instead of Awake, and uses Scene instead of scene name. - Changed: NetworkSceneChecker now works from OnEnable instead of Awake, and uses Scene instead of scene name.
- Changed: Renamed NeworkWriter.Write to WriteMessage for consistency. - Changed: Renamed NeworkWriter.Write to WriteMessage for consistency.