docs: Updated ChangeLog

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Chris Langsenkamp 2020-03-17 18:53:57 -04:00
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Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here.
## Version 10.x.x - In Progress
## Version 11.x.x - In Progress
- Fixed: Setting breakpoints in an IDE for Command's and Rpc's work correctly now.
- Fixed: NetworkServer's calls to SendToObservers now reports correct channel to Mirror Profiler.
- Changed: NetworkSceneChecker initializes in Awake again because OnEnable proved to be unreliable in some cases.
- Changed: **Breaking** Many obsolete methods and properties removed. Use version 10 first if upgrading from UNet or older Mirror. See [Deprecations](Deprecations.md) for complete list.
## Version 10.4.7
- Added: Weaver will now block play mode and builds if there are weaver errors and show them in the console again.
- Added: PooledNetworkReader and PooledNetworkWriter, both Disposable.
- Added: NetworkReader.ReadMessage<T>.
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- Fixed: NetworkAnimator and NetworkTransform now correctly check for client authority in their respective Command methods.
- Fixed: Network Room Manager Script Template had a virtual method instead of an override.
- Fixed: NetworkServer's calls to NetworkConnectionToClient.Send now includes the channelId parameter that was missing.
- Fixed: NetworkServer's calls to SendToAll, SendToReady, and SendToObservers send to the exact connection if it is detected as local connection, instead of falling back to the .localConnection.
- Fixed: NetworkServer.SpawnObjects returns false if server isn't running.
- Fixed: NetworkTransform rotation detection improved.
- Fixed: Weaver generated code now builds properly for IL2CPP (again).
- Changed: StartHost in Network Manager is no longer a virtual method (and shoudn't have been). Override OnStartHost instead.
- Changed: NetworkRoomManager's OnRoomServerSceneLoadedForPlayer now includes NetworkConnection parameter
- Changed: NetworkRoomManager's OnRoomServerSceneLoadedForPlayer now includes NetworkConnection parameter.
- Changed: NetworkSceneChecker now works from OnEnable instead of Awake, and uses Scene instead of scene name.
- Changed: Renamed NeworkWriter.Write to WriteMessage for consistency.