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Added logging
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c573936486
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@ -125,6 +125,15 @@ protected virtual void UpdatePing()
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// localTime (double) instead of Time.time for accuracy over days
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if (NetworkTime.localTime >= lastPingTime + NetworkTime.PingInterval)
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{
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Debug.Log($"{DateTime.Now:HH:mm:ss:fff} UpdatePing {this}");
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if (Utils.IsHeadless())
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{
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine($"{DateTime.Now:HH:mm:ss:fff} UpdatePing {this}");
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Console.ResetColor();
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}
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// TODO it would be safer for the server to store the last N
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// messages' timestamp and only send a message number.
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// This way client's can't just modify the timestamp.
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@ -1360,7 +1360,17 @@ void OnClientSceneInternal(SceneMessage msg)
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}
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/// <summary>Called on the server when a new client connects.</summary>
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public virtual void OnServerConnect(NetworkConnectionToClient conn) { }
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public virtual void OnServerConnect(NetworkConnectionToClient conn)
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{
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Debug.Log($"{DateTime.Now:HH:mm:ss:fff} NetworkManager.OnServerConnectInternal {conn}");
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if (Utils.IsHeadless())
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{
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine($"{DateTime.Now:HH:mm:ss:fff} NetworkManager.OnServerConnectInternal {conn}");
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Console.ResetColor();
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}
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}
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/// <summary>Called on the server when a client disconnects.</summary>
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// Called by NetworkServer.OnTransportDisconnect!
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@ -1492,7 +1502,10 @@ public virtual void OnStartHost() { }
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public virtual void OnStartServer() { }
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/// <summary>This is invoked when the client is started.</summary>
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public virtual void OnStartClient() { }
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public virtual void OnStartClient()
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{
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Debug.Log("OnStartClient");
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}
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/// <summary>This is called when a server is stopped - including when a host is stopped.</summary>
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public virtual void OnStopServer() { }
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@ -147,6 +147,8 @@ internal static void UpdateClient()
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// Separate method so we can call it from NetworkClient directly.
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internal static void SendPing()
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{
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Debug.Log($"SendPing");
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// send raw predicted time without the offset applied yet.
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// we then apply the offset to it after.
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NetworkPingMessage pingMessage = new NetworkPingMessage
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@ -164,6 +166,15 @@ internal static void SendPing()
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// and time from the server
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internal static void OnServerPing(NetworkConnectionToClient conn, NetworkPingMessage message)
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{
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Debug.Log($"{DateTime.Now:HH:mm:ss:fff} OnServerPing {conn}");
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if (Utils.IsHeadless())
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{
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine($"{DateTime.Now:HH:mm:ss:fff} OnServerPing {conn}");
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Console.ResetColor();
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}
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// calculate the prediction offset that the client needs to apply to unadjusted time to reach server time.
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// this will be sent back to client for corrections.
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double unadjustedError = localTime - message.localTime;
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@ -191,6 +202,7 @@ internal static void OnServerPing(NetworkConnectionToClient conn, NetworkPingMes
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// and update time offset & prediction offset.
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internal static void OnClientPong(NetworkPongMessage message)
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{
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Debug.Log("OnClientPong");
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// prevent attackers from sending timestamps which are in the future
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if (message.localTime > localTime) return;
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@ -211,7 +223,7 @@ internal static void OnClientPong(NetworkPongMessage message)
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// reply with a pong containing the time from the server
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internal static void OnClientPing(NetworkPingMessage message)
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{
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// Debug.Log($"OnClientPing conn:{conn}");
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Debug.Log("OnClientPing");
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NetworkPongMessage pongMessage = new NetworkPongMessage
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(
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message.localTime,
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@ -225,6 +237,15 @@ internal static void OnClientPing(NetworkPingMessage message)
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// and update time offset
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internal static void OnServerPong(NetworkConnectionToClient conn, NetworkPongMessage message)
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{
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Debug.Log($"{DateTime.Now:HH:mm:ss:fff} OnServerPong {conn}");
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if (Utils.IsHeadless())
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{
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine($"{DateTime.Now:HH:mm:ss:fff} OnServerPong {conn}");
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Console.ResetColor();
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}
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// prevent attackers from sending timestamps which are in the future
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if (message.localTime > localTime) return;
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