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@ -26,8 +26,6 @@ With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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## Low Level Transports
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Mirror supports many different low level networking transports:
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* (built in) [Telepathy](https://github.com/vis2k/Telepathy): TCP
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* (built in) [UNET LLAPI](https://docs.unity3d.com/Manual/UNetUsingTransport.html): UDP
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* (built in) [Ninja.Websockets](https://github.com/ninjasource/Ninja.WebSockets): Websockets
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