diff --git a/Assets/Mirror/Runtime/NetworkClient.cs b/Assets/Mirror/Runtime/NetworkClient.cs index 597345664..2a85ee1b9 100644 --- a/Assets/Mirror/Runtime/NetworkClient.cs +++ b/Assets/Mirror/Runtime/NetworkClient.cs @@ -764,14 +764,13 @@ internal static bool InvokeUnSpawnHandler(Guid assetId, GameObject obj) // the players object for example. public static bool Ready(NetworkConnection conn) { + // Debug.Log("NetworkClient.Ready() called with connection [" + conn + "]"); if (ready) { Debug.LogError("NetworkClient is already ready. It shouldn't be called twice."); return false; } - // Debug.Log("NetworkClient.Ready() called with connection [" + conn + "]"); - if (conn != null) { // Set these before sending the ReadyMessage, otherwise host client