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fix: don't apply any hybrid rpcs in host mode, fixes overwriting client's data points
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@ -342,6 +342,11 @@ void RpcServerToClientBaseline_PositionRotation(byte baselineTick, Vector3 posit
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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@ -364,6 +369,11 @@ void RpcServerToClientBaseline_Position(byte baselineTick, Vector3 position)
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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@ -385,6 +395,11 @@ void RpcServerToClientBaseline_Rotation(byte baselineTick, Quaternion rotation)
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineRotation = rotation;
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@ -404,6 +419,11 @@ void RpcServerToClientDelta_PositionRotation(byte baselineTick, Vector3 position
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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@ -418,6 +438,11 @@ void RpcServerToClientDelta_Position(byte baselineTick, Vector3 position)
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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@ -432,6 +457,11 @@ void RpcServerToClientDelta_Rotation(byte baselineTick, Quaternion rotation)
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
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}
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