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JesusLuvsYooh 2024-11-13 03:12:53 +02:00 committed by GitHub
commit a5a347b47f
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@ -61,7 +61,7 @@ void LateUpdate()
// instead.
if (isServer || (IsClientWithAuthority && NetworkClient.ready))
{
if (sendIntervalCounter == sendIntervalMultiplier && (!onlySyncOnChange || Changed(Construct())))
if (sendIntervalCounter >= sendIntervalMultiplier && (!onlySyncOnChange || Changed(Construct())))
SetDirty();
CheckLastSendTime();
@ -129,7 +129,7 @@ protected virtual void CheckLastSendTime()
// timeAsDouble not available in older Unity versions.
if (AccurateInterval.Elapsed(NetworkTime.localTime, NetworkServer.sendInterval, ref lastSendIntervalTime))
{
if (sendIntervalCounter == sendIntervalMultiplier)
if (sendIntervalCounter >= sendIntervalMultiplier)
sendIntervalCounter = 0;
sendIntervalCounter++;
}