Updated ChangeLog

This commit is contained in:
Chris Langsenkamp 2020-02-03 13:59:19 -05:00
parent b4a0830e3c
commit a5a9c7e7bc

View File

@ -26,6 +26,7 @@
- Fixed: NetworkRoomManager now correctly supports multiple GamePlay scenes and adds a virtual `OnRoomServerAddPlayer`
- Fixed: Additive scene operations no longer incorrectly lead to extraneous AddPlayer messages from clients.
- Fixed: `NetworkWriterPool` is now used everywhere instead of `new NetworkWriter` (we missed a couple when the pool was implemented)
- Fixed: Patch for Unity 2019.3.x `RequestScriptReload` was moved to EditorUtility from UnityEditorInternal.InternalEditorUtility
- Changed: Shutdown logic has been streamlined
- Changed: NetworkIdentity `GetSceneIdenity` method renamed to `GetSceneIdentity` (name typo)
- Changed: OnApplicationQuit virtual method added to Transport class and `Transport.activeTransport.Shutdown()` is no longer called from Network Manager