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Updated ChangeLog
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- Fixed: NetworkRoomManager now correctly supports multiple GamePlay scenes and adds a virtual `OnRoomServerAddPlayer`
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- Fixed: NetworkRoomManager now correctly supports multiple GamePlay scenes and adds a virtual `OnRoomServerAddPlayer`
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- Fixed: Additive scene operations no longer incorrectly lead to extraneous AddPlayer messages from clients.
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- Fixed: Additive scene operations no longer incorrectly lead to extraneous AddPlayer messages from clients.
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- Fixed: `NetworkWriterPool` is now used everywhere instead of `new NetworkWriter` (we missed a couple when the pool was implemented)
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- Fixed: `NetworkWriterPool` is now used everywhere instead of `new NetworkWriter` (we missed a couple when the pool was implemented)
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- Fixed: Patch for Unity 2019.3.x `RequestScriptReload` was moved to EditorUtility from UnityEditorInternal.InternalEditorUtility
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- Changed: Shutdown logic has been streamlined
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- Changed: Shutdown logic has been streamlined
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- Changed: NetworkIdentity `GetSceneIdenity` method renamed to `GetSceneIdentity` (name typo)
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- Changed: NetworkIdentity `GetSceneIdenity` method renamed to `GetSceneIdentity` (name typo)
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- Changed: OnApplicationQuit virtual method added to Transport class and `Transport.activeTransport.Shutdown()` is no longer called from Network Manager
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- Changed: OnApplicationQuit virtual method added to Transport class and `Transport.activeTransport.Shutdown()` is no longer called from Network Manager
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